HoH 41-50

Be aware of Sekiban and Mizumimizu enrages, and also the wall trap on these floors.

Some odd notes about the enemies…

Pomanders of affluence, flight, and alteration do not drop on floor 49.

Enemies

Heavenly Ganseki (Sprite)

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Immune to slow Vulnerable to stun

Notes

  • No notes

Heavenly Kuro-usagi (Spriggolem)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Dhara

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun

Notes

  • No notes

Heavenly Saikoro (Urolith)

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Sekizo (Golem)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Sekizo (Golem)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun

Notes

  • No notes

Heavenly Sekiban

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun

Notes

  • Have an enrage

Heavenly Iseki (Marolith)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Aka-ishi (Effigy)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Mizumimizu (Worm)

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • ?: draw-in that applies heavy; used ~30s after pull
  • ?: telegraphed pointblank AoE for big damage (enrage); used immediately after draw-in

Heavenly Iseki (Marolith)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Monoiwa (Phoebad)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Quivering Coffer (Mimic)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Vulnerable to stun

Abilities

  • Malice: inflicts pox; can be interrupted
  • Deathtrap: telegraphed pointblank AoE

Notes

  • Sometimes found in silver chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

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Enemies by Agro Type

Proximity: Ganseki
Sight: Kuro-usagi (patrol)DharaSaikoroSekizoSekizo (patrol)SekibanPurple IsekiAka-ishiGreen IsekiMonoiwa
Sound: Mizumimizu (patrol)

Enemies by Floor

41: GansekiKuro-usagi (patrol)DharaSaikoro
42: GansekiKuro-usagi (patrol)DharaSaikoroSekizo
43: GansekiKuro-usagi (patrol)DharaSaikoroSekizo
44: Kuro-usagi (patrol)DharaSaikoroSekizoSekizo (patrol)Sekiban
45: DharaSaikoroSekizoSekizo (patrol)Sekiban
46: SaikoroSekizo (patrol)SekibanPurple IsekiAka-ishiMizumimizu (patrol)
47: SaikoroSekibanPurple IsekiAka-ishiMizumimizu (patrol)Green IsekiMonoiwa
48: Purple IsekiAka-ishiMizumimizu (patrol)Green IsekiMonoiwa
49: Aka-ishiMizumimizu (patrol)Green IsekiMonoiwa

Special Enemies

Quivering Coffer

Boss: Gozu

Notes:

  • Rotation:
    • Rusting Claw: non-telegraphed conal AoE. He stops and raises a hand to indicate that he's readying this
    • Words of Woe: non-telegraphed line AoE. He stops, looks at the target, and stands still for a moment before firing this
    • Eye of the Fire: 360 degree gaze causing confusion - look away
    • Orbs appear and boss drops proximity marker. Orbs will do telegraphed pointblank AoEs at regular intervals. Get away from the boss, but also away from the orbs
    • The Spin: proximity AoE - big damage if you're close to the marker, and very little if you're half the room away
    • Orbs disappear as he does his next conal AoE

Job-Specific Notes:

  • No notes written

Job-Specific Kill Times

  • 2m45s with strength and 1 frailty (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • 2m45s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • 2m45s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • Steel is not required. You should take very little damage

Job-Specific Kill Times

  • 2m45s with no offensive pomanders (6.0)
  • 2m with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m45s with no offensive pomanders (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m15s with strength (6.0)
  • Steel is not required. You should take very little damage
  • Use Requiescat during The Spin or Hallowed Ground to ignore it for uptime

Job-Specific Kill Times

  • 4m with no offensive pomanders (6.0)
  • 3m with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 1m30s with strength and frailty (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 3:15 with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m45s with strength (6.0)
  • 2m45s with frailty (6.0)
  • No notes written

Job-Specific Kill Times

  • 1m45s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m45s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m45s with strength (6.0)