PotD 161170
There are some hardhitting dinosaurs here, but it’s mostly easier than the previous set.
Be aware of the wall traps on these floors.
Enemies
Deep Palace Tursus
Abilities
 Chilling Cyclone: telegraphed conal AoE
 Ice Dispenser: instant circle AoE that applies slow
Notes
 If there are several, you may want to pull them in quick succession to take advantage of diminishing returns on slow
Deep Palace Lindwurm (Raptor)
Abilities
 Foul Breath: telegraphed conal AoE
Deep Palace Croc
Abilities
 Crushing Fangs: tankbuster (cleave?)
Notes
 Hits pretty hard
 Doesn't stop to use any abilities, so the damage is constant
Deep Palace Sarcosuchus
Abilities
 Critical Bite: telegraphed conal AoE
Deep Palace Wivre
Abilities
 Brow Horn: tankbuster
Notes
 Hits pretty hard
 Doesn't stop to use any abilities, so the damage is constant
Deep Palace Vinegaroon
Abilities
 Third Leg Forward: telegraphed conal AoE
 Third Leg Back: telegraphed conal AoE behind. Used right after Third Leg Forward if there is someone behind, and will use it over and over as long as someone is behind it.
Notes
 Bait Third Leg Back repeatedly to avoid taking any damage  just keep running in and out of its area
Deep Palace Mylodon
Abilities
 Slowball: instant circle AoE
 Snow Flurry: telegraphed conal AoE
Deep Palace Archaeosaur
Abilities
 Underbite: tankbuster
 Primordial Bark: telegraphed pointblank AoE
Notes
 Hits pretty hard
Deep Palace Diplocaulus (Eft)
Abilities
 Mucin: grants Stoneskin that can't be broken for a few seconds. Can be interrupted
 Foregone Gleam: untelegraphed conal gaze AoE  look away, get behind, or get away
Deep Palace Pteranodon
Abilities
 Lightning Bolt: telegraphed circle AoE
Deep Palace Triceratops
Abilities
 Batterhorn: tankbuster
Notes
 Hits pretty hard
Flyblown Praefectus (Fallen NPC)
Notes
 Rare spawn
 Uses only autoattacks
 Immune to transfiguration (Pomander of Witching)
 Dying words: Lord van Baelsar... Even in death...I serve...
Mimic
Abilities
 Infatuation: inflicts pox; can be interrupted
 Deathtrap: telegraphed pointblank AoE
Notes
 Sometimes found in gold chests
 Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras
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 Heat Blast recast is not affected by slow, so wait until you're slowed to use Hypercharge
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 Make sure to interrupt Mucus for a faster kill
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Enemies by Agro Type
Proximity:  Wivre • Diplocaulus • Pteranodon (patrol) • Triceratops 
Sight:  Tursus (patrol) • Lindwurm • Croc • Sarcosuchus • Vinegaroon (patrol) • Mylodon • Archaeosaur 
Sound:  (None) 
Enemies by Floor
161:  Tursus (patrol) • Lindwurm • Croc • Sarcosuchus 
162:  Tursus (patrol) • Lindwurm • Croc • Sarcosuchus 
163:  Tursus (patrol) • Lindwurm • Croc • Sarcosuchus • Wivre 
164:  Lindwurm • Croc • Sarcosuchus • Wivre • Vinegaroon (patrol) • Mylodon 
165:  Croc • Sarcosuchus • Wivre • Vinegaroon (patrol) • Mylodon • Archaeosaur 
166:  Wivre • Vinegaroon (patrol) • Mylodon • Archaeosaur • Diplocaulus • Pteranodon (patrol) • Triceratops 
167:  Mylodon • Archaeosaur • Diplocaulus • Pteranodon (patrol) • Triceratops 
168:  Mylodon • Archaeosaur • Diplocaulus • Pteranodon (patrol) • Triceratops 
169:  Archaeosaur • Diplocaulus • Pteranodon (patrol) • Triceratops 
Special Enemies
Flyblown Praefectus • Mimic 
Boss: Yulunggu
Notes:

Rotation:
 Drench: untelegraphed instant conal
 Electrogenesis: telegraphed circle AoE
 Douse: telegraphed pointblank AoE that leaves behind a puddle. Puddle grants haste and attack bonus to the boss. Standing in puddle does NOT hurt you.
 Fang's End: applies heavy
 Hit Sprint when it uses Drench if you're still heavied to escape Electrogenesis safely
 If you're kiting, it is a good idea to try to pull the boss to the same place every time for Douse. If they're all stacked in one place, it's much easier to keep the boss out of them, reducing damage taken
 If not kiting, simply pull him out of the puddle after Douse
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 Steel required
 Keep sustaining pots up 100%
 Kite in circles of varying sizes depending on duration of weight, so you can always land Douse in the same place
JobSpecific Kill Times
 7m30s with no offensive pomanders (6.0)
 5m45s with strength (6.0)
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 Not too bad without steel. Will need fulltime sustaining pots and likely some extra heals here and there
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 9m45s with 1 strength (6.0)
 8m30s with 7m30s strength and 1 lust (6.0)
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 5m15s with strength (6.0)
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 8m30s with 1 strength (6.0)
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 5m45s with strength (6.0)
 4m45s with strength and 1 lust (6.0)
 Not bad without steel. Very easy with.
JobSpecific Kill Times
 11m with no offensive pomanders (6.10)
 9m with 7m20s strength (6.10)
 7m45s with strength and 1 lust (6.10)
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