PotD 111120
Things to watch out for:
 slime enrage
 snakes if you hit a toading trap
 random AoE from Nankas when out of combat
Lots of wall traps here also.
Enemies
Deep Palace Gigantoad
Abilities
 Sticky Tongue: drawin that also stuns if you are looking AWAY; be sure to face towards the toad so you can escape Labored Leap
 Labored Leap: telegraphed pointblank AoE; used immediately after Sticky Tongue
Deep Palace Leech
Abilities
 Drowning Mist: telegraphed pointblank AoE
Deep Palace Bifericeras (Uragnite)
Abilities
 Palsynyxis: telegraphed conal AoE
Deep Palace Pudding
Abilities
 Amorphic Flail: tankbuster
Deep Palace Slime
Abilities
 Acid Spray: applies stacking physical vulnerability up; this is used instead of autoattacks, but does magical damage, so does not affect its own damage
 Rapture: Enrage; explodes, doing huge AoE damage; used 37 seconds after pull/agro
Notes
 Can be slowed if transfigured via Pomander of Witching
Deep Palace Cobra
Abilities
 Regorge: does damage and applies a strong poison
 Devour: instant death; only used if you are a toad
Deep Palace Nanka
Abilities
 Brackish Drop: telegraphed circle AoE; also used out of combat
Deep Palace Salamander
Abilities
 Mucin: grants unbreakable stoneskin; can be interrupted
Deep Palace Biloko
Abilities
 The Wood Remembers: telegraphed conal AoE
Deep Palace Ochu
Abilities
 Gold Dust: telegraphed large circle AoE
Deep Palace Morbol
Abilities
 (Unnamed): instant conal AoE applying sleep and slow
 Bad Breath: telegraphed conal AoE; applies several status ailments
Notes
 Stand close if solo or tanking, so you'll be hit by an autoattack after sleep, and will be able to avoid Bad Breath
Deep Palace Seedling
Abilities
 autoattack: applies stacking poison
Mimic
Abilities
 Infatuation: inflicts pox; can be interrupted
 Deathtrap: telegraphed pointblank AoE
Notes
 Sometimes found in gold chests
 Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras
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Enemies by Agro Type
Proximity:  Pudding • Ochu • Morbol 
Sight:  Gigantoad (patrol) • Leech • Bifericeras • Cobra (patrol) • Biloko (patrol) 
Sound:  Slime • Nanka • Salamander • Seedling 
Enemies by Floor
111:  Gigantoad (patrol) • Leech • Bifericeras • Pudding 
112:  Gigantoad (patrol) • Leech • Bifericeras • Pudding 
113:  Gigantoad (patrol) • Leech • Bifericeras • Pudding • Slime 
114:  Bifericeras • Pudding • Slime • Cobra (patrol) 
115:  Pudding • Slime • Cobra (patrol) • Nanka • Salamander 
116:  Slime • Cobra (patrol) • Nanka • Salamander • Biloko (patrol) • Ochu 
117:  Cobra (patrol) • Nanka • Salamander • Biloko (patrol) • Ochu • Morbol • Seedling 
118:  Nanka • Salamander • Biloko (patrol) • Ochu • Morbol • Seedling 
119:  Biloko (patrol) • Ochu • Morbol • Seedling 
Special Enemies
Mimic 
Boss: Kirtimukha
Notes:

Rotation:
 Bloody Caress: cleave
 Acid Mist: telegraphed pointblank AoE
 Gold Dust: telegraphed circle AoE
 Leafstorm: roomwide AoE
 Boss runs to north end and stays there until after Rotten Stench phase
 Two Deep Palace Hornets adds appear
 Rotten Stench x3: telegraphed wide line AoE
 Full rotation takes 56 seconds
 Kill adds quickly, or they will use Final Sting, which does 70% max HP damage (each)
 If you use lust during the second Rotten Stench cast, it will last long enough to kill 2 sets of adds. Steel may be needed to survive long enough on nontanks though
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 Strength recommended
 Superbolide can be used to block Final Sting from both adds, allowing you to ignore one set
JobSpecific Kill Times
 4m with strength and 1 lust used to kill 2 sets of adds (6.15)
 Easy with no pomanders
JobSpecific Kill Times
 5m45s with no offensive pomanders (6.0)
 3m45s with strength (6.0)
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 Strength recommended
 Probably best to save Fight or Flight for adds (though boss rotation is slightly quicker than recast time)
 Without strength, you won't be able to consistently kill both adds. Instead, you can kill one and eat Final Sting from the other. Just make sure your HP is full for it. The boss will do Acid Mist at the same time, allowing you to heal up safely
 Hallowed Ground can be used to block Final Sting from both adds, allowing you to ignore one set
JobSpecific Kill Times
 9m with no offensive pomanders, killing only 1 bee per set (6.0)
 6m30s with 1 lust to AoE first adds and boss, ignoring second set of adds by using Hallowed Ground for Final Stings, and killing only 1 bee per set after that (6.0)
 6m15s with strength and 1 lust used to AoE first adds and boss, and killing all adds (6.0)
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 2m30s with strength and 1 lust (6.0)
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 Holmgang can be used to survive Final Stings, allowing you to ignore one set of adds
 For a faster kill, you can skip killing one of the adds in each set. Just make sure you're at full HP for Final Sting, and have a heal ready before the boss comes back at you. The boss uses Acid Mist at the same time as the adds' Final Sting, so this is actually pretty safe.
JobSpecific Kill Times
 6m30s with 1 lust to AoE first adds and boss, ignoring second set of adds by using Holmgang for Final Stings, and killing only 1 bee per set after that (6.10)
 4m30s with strength, 1 lust used to AoE first adds and boss, ignoring second set of adds by using Holmgang for Final Stings, and killing only 1 bee per set after that (6.08)
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