PotD 181-190
Don’t forget to use a pomander of raising at the start of the set. More cannot be found here, unfortunately.
This is the scariest set in terms of the regular floors. 87-89 have absolutely terrible mobs that you mostly won’t want to fight solo. 86 can be bad too, but is a bit more random in the enemies you’ll see. The usual plan is to get as far as you can with minimal pomander usage, and then use what you need to get through the last few floors.
- Alterations are great here - if you get mandragoras, great! If you get mimics, they’re still much better than most of the other enemies.
- Rage is great, and there are a couple optimal ways to use it
- Use fortune and clear the entire floor (or as much as possible), then go back to collect your loot. Even better if you planned ahead and used affluence as well.
- Double-rage - collect as many chests as you can and locate the exit before-hand, then use rage, clear enemies close to the exit as quickly as possible and go into the portal with rage still active. You can then continue killing a few enemies on the next floor before it wears off.
- Flights are not great here as they don’t combine well with alteration, and don’t save you much time with rage either since the enemies are more spread out. Flight will save more time on the earlier floors that you’re going to fight through if you need it.
Be aware of the wall traps on these floors.
Enemies












Deep Palace Wamoura






Abilities
- Poison Dust: telegraphed conal AoE
- Exuviation: heals another enemy. If you pull multiple mobs, kill the Wamoura first. If you pull 2 Wamouras, you'll probably have to use Witching or Rage to avoid them healing each other forever
Deep Palace Grenade (Bomb)






Abilities
- Hypothermal Combustion: telegraphed pointblank AoE
Deep Palace Sprite






Abilities
- Blizzard: Used instead of auto-attacks
Notes
- Caster - kiting doesn't help to mitigate damage
- Can be slowed if transfigured via Pomander of Witching
- Interrupts spell casts very often
Deep Palace Wamouracampa






Abilities
- Cannonball: ranged tankbuster
Deep Palace Garm (Chimera)






Abilities
- The Dragon's Voice: untelegraphed donut AoE - get IN. Can be interrupted
- The Ram's Voice: untelegraphed pointblank AoE - get OUT. Can be interrupted
- The Lion's Breath: telegraphed conal AoE
- The Ram's Breath: telegraphed conal AoE
Notes
- These mostly just spam abilities, doing very little autoattack damage
- Try to stand behind it during Dragon's Voice to delay its next auto-attack
Deep Palace Worm






Abilities
- Sand Pillar: instant circle AoE used out of combat. Be very careful if there are several worms nearby as getting hit by a few of these at once could kill you
Notes
- Enrages after 30 seconds - does draw-in and a pointblank AoE. Knockback immunity does not work, but draw-in will not work on floors with knockback penalty, making them easier to deal with. The draw-in can also be out-ranged, but it's big
- Can appear on any floor from 181-189, but seems fairly rare in the earlier floors, and more common in the later floors
Deep Palace Crawler






Abilities
- Sticky Thread: instant conal AoE that applies slow
- ?: instant conal AoE that applies poison
Deep Palace Vindthurs (Ogre)






Abilities
- Freezeover: telegraphed circle AoE
- Plain Pound: telegraphed pointblank AoE
Deep Palace Archaeosaur






Abilities
- Underbite: tankbuster
- Primordial Bark: telegraphed pointblank AoE
Deep Palace Claw (Scorpion)






Abilities
- Impale: tank buster used on target with Prey status
- Tail Screw: attack that applies slow. Can be outrun
Notes
- Does a draw-in that applies Prey status followed by Impale. Knockback immunity does not work, but draw-in will not work on floors with knockback penalty, making them easier to deal with
Flood Dragon






Abilities
- Sheet of Ice: instant circle AoE that applies a VERY strong DoT
- Granite Rain: telegraphed pointblank AoE
Jaundiced Tribunus (Fallen NPC)






Notes
- Rare spawn
- Uses only auto-attacks
- Immune to transfiguration (Pomander of Witching)
Mimic






Abilities
- Infatuation: inflicts pox; can be interrupted
- Deathtrap: telegraphed pointblank AoE
Notes
- Sometimes found in gold chests
- Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras
Job-Specific Notes:
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- Can stun Hypothermal Combustion for uptime
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- Can be painful. Sprint and Leg Graze recommended
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- Try to always stay at a medium range, so it's easy to move in or out when necessary. A bit of range will help to avoid some autoattacks too
- Can interrupt a Voice if you need to, but save for emergencies (avoiding another patrol, etc.)
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- Can interrupt Ram's Voice for uptime
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- Can interrupt Ram's Voice for uptime
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- Avoid if possible
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- Strength or steel recommended
- Can probably stun after the draw-in and run out of AoE range (?); otherwise, keep your HP up and use mitigation and the damage isn't too bad
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- Strength recommended
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- Witching recommended
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- Can be painful. Sprint and Leg Graze recommended
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- Can stun Primordial Bark for uptime
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- Strength and/or steel recommended
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- Stun Tail Screw
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- Worst thing you can fight. Avoid
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- Avoid
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- Strength AND steel recommended
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- Crits can be scary, especially under gloom or HP penalty
- Still better than a lot of the other things you can fight on this set
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Enemies by Agro Type
Proximity: | Garm (patrol) • Vindthurs (patrol) |
Sight: | Wamoura (patrol) • Grenade • Sprite • Archaeosaur • Claw • Dragon |
Sound: | Wamouracampa • Worm • Crawler |
Enemies by Floor
181: | Wamoura (patrol) • Grenade • Sprite • Wamouracampa • Garm (patrol) • Worm |
182: | Wamoura (patrol) • Grenade • Sprite • Wamouracampa • Garm (patrol) • Worm |
183: | Wamoura (patrol) • Grenade • Sprite • Wamouracampa • Garm (patrol) • Worm • Crawler |
184: | Grenade • Sprite • Wamouracampa • Garm (patrol) • Worm • Crawler • Vindthurs (patrol) • Archaeosaur |
185: | Sprite • Wamouracampa • Garm (patrol) • Worm • Crawler • Vindthurs (patrol) • Archaeosaur • Claw |
186: | Garm (patrol) • Worm • Crawler • Vindthurs (patrol) • Archaeosaur • Claw • Dragon |
187: | Garm (patrol) • Worm • Archaeosaur • Claw • Dragon |
188: | Garm (patrol) • Worm • Archaeosaur • Claw • Dragon |
189: | Garm (patrol) • Worm • Claw • Dragon |
Special Enemies
Jaundiced Tribunus • Mimic |
Boss: The Godfather

Notes:
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Rotation:
- Scalding Scolding: strong cleave
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Remedy Bomb (blue) spawns along with several untargetable Giddy Bombs
- Remedy Bomb starts using Hypothermal Combustion immediately with a long cast time. It must be killed before this goes off to prevent massive roomwide damage
- Giddy Bombs all use Hypothermal Combustion after a few seconds. Theirs is a small telegraphed pointblank AoE with a short cast time, so stay away from them
- Sap (x3): telegraphed circle AoE
- Scalding Scolding
- Sap
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Lava Bomb (red) spawns along with several Giddy Bombs as the boss starts casting Massive Burst.
- Massive Burst will do 99% max HP damage to everyone if it finishes
- Lava Bomb does a pointblank AoE that can interrupt the boss's Massive Burst. It can be moved around by attacking it
- Giddy Bombs are the same as before, and can get in the way of your attempts to move the Lava Bomb if you're not prepared
- Full rotation takes 1 minute, 20 seconds
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Remedy Bomb and Lava Bomb spawn locations are static. Knowing the spawn locations of Lava Bombs is especially useful, as you can then pull the boss to where it will spawn, allowing you to to keep uptime on the boss instead of running around to position the bomb
Image credit: Prokchop (Discord: toto#5223) - DO NOT open with lust if soloing, as the cleave at the start will destroy you
- The safest time to use lust is during the triple Sap cast. Kill the Remedy Bomb as quickly as possible to maximize your time. DO NOT get greedy here. Drop transfiguration immediately regardless of stacks after the third Sap, as you need to be prepared for the cleave that follows
- Another option is to use Lust to kill the Lava Bomb and get stacks on the boss at the same time. It will take 4 hits to kill the Lava Bomb, so don't delay
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- Steel required
- Strength highly recommended, else you may need to use 2 steels
- Use all your lusts, as they're not really useful for 191+
- Keep sustaining pots up 100%
- Good to use Tactician or Sprint for cleaves
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Save Reassemble Drill for Remedy Bombs to give yourself lots of time to apply lust stacks during triple Sap
- First Remedy Bomb is 12 seconds after pull
- Full boss rotation takes 1 minute, 20 seconds
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Positioning the boss where Lava Bombs will spawn is easiest
- Alternately, you can position the boss in the middle and move quickly to knock the Lava Bomb into him, maybe using Sprint for extra safety. This costs you some uptime on the boss though
- DO NOT use Ricochet or turret during Lava Bomb as you risk knocking it away from the boss
Job-Specific Kill Times
- 7:00 with strength and 2 lusts (6.0)
- No notes written
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- Steel required
- Strength or Lust is needed to kill the Remedy Bomb fast enough
- Preposition the boss on all bomb spawns
- Use Lust to AoE Remedy Bombs while applying vulnerability stacks to the boss
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- 6m with strength and 3 lust (6.0)
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- 8m15s with strength and 3 lust (6.0)
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Job-Specific Kill Times
- 6m15s with strength and 2 lust (6.0)
- Steel recommended
Job-Specific Kill Times
- 7m15s with strength and 3 lust, prepositioning on all bombs and using Lusts to AoE boss and Lava Bomb (6.08)
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