PotD 151-160

Some good news:

Imps and Soulflayers are the enemies to watch out for here.

Be aware of the wall traps on these floors.

Enemies

Deep Palace Shabti (Anubys)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Death's Door: quick, long, narrow line AoE. It will spam this every few seconds

Deep Palace Pudding (Flan)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Amorphic Flail: tankbuster (melee)

Notes

  • Caster, but also does melee attacks if you're close. Keeping distance will mitigate some damage

Deep Palace Deepeye

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Optical Intrusion: fairly weak attack (cleave?)
  • Hypnotize: roomwide gaze sleep - look away

Deep Palace Gremlin

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Bad Mouth: applies vulnerability up
  • Fire II: telegraphed circle AoE. Can be interrupted

Deep Palace Pot

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Mysterious Light: roomwide gaze attack that blinds
  • Double Ray: tankbuster

Deep Palace Marolith

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Carpomission: tankbuster
  • Isle Drop: telegraphed circle AoE

Deep Palace Abaia (Vodoriga)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Terror Eye: telegraphed circle AoE. Also used out of combat'

Deep Palace Devilet (Imp)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Immune to slow Vulnerable to stun Not weak to resolution

Abilities

  • Ice Spikes: Causes you to take significant damage whenever you hit the enemy; can be interrupted. Recommended to interrupt or disengage immediately. The damage can kill you very quickly
  • Void Blizzard: Does damage and applies slow; can be interrupted. It only has medium range, so you can also run away to avoid it

Notes

  • Disengaging during Ice Spikes and running away to avoid Void Blizzard is probably the safest option as you avoid all damage
  • Some people prefer to disengage during Ice Spikes and stun/interrupt Void Blizzard. Make sure to disengage again quickly, but you will probably still get one autoattack in and take Ice Spikes damage.
  • Can be slowed if transfigured via Pomander of Witching

Deep Palace Soulflayer

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Immune to slow Vulnerable to stun Not weak to resolution

Abilities

  • Mind Blast: telegraphed pointblank AoE
  • Drain Touch: drains HP

Notes

  • Caster - kiting doesn't help to mitigate damage
  • Can be slowed if transfigured via Pomander of Witching

Deep Palace Taurus

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Frightful Roar: telegraphed pointblank AoE

Deep Palace Arch Demon

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Abyssal Swing: telegraphed conal AoE. Try to stay very near or far when paralyzed, so you don't get caught in the middle of this
  • Abyssal Transfixion: applies paralyze

Notes

  • If there are several, you may want to pull them in quick succession to take advantage of diminishing returns on paralyze

Mimic

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Not weak to resolution

Abilities

  • Infatuation: inflicts pox; can be interrupted
  • Deathtrap: telegraphed pointblank AoE

Notes

  • Sometimes found in gold chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

Sunken Captain (Fallen NPC)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Weak to resolution

Notes

  • Rare spawn
  • Uses only auto-attacks
  • Immune to transfiguration (Pomander of Witching)
  • Dying words: Dyin' a third time... Forgive me, Diamanda...

Job-Specific Notes:

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  • Keep your distance to avoid some damage
  • They still do a fair amount of damage, so it's ideal to burst them down quickly

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  • Can do some burst damage, so you do have to be a bit careful

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  • Try to stun/interrupt both Ice Spikes and Void Blizzard

Difficulty: Medium

  • Annoying to fight, so avoid if possible. Not too bad if you're smart about it though
  • Heat Blast recast is not affected by slow, so another option is to interrupt Ice Spikes and Hypercharge/Heat Blast away while slowed by Void Blizzard
  • Make sure to keep sustaining pots up as kiting won't help to mitigate damage

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  • Try to stun/interrupt both Ice Spikes and Void Blizzard

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  • Try to stun/interrupt both Ice Spikes and Void Blizzard

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  • Stun the first Mind Blast and then mitigate the Drain Touch that comes slightly after to reduce the HP drain. Brutal Shell shield is especially effective

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  • The worst thing to fight in this set - avoid if possible
  • Can move in close to bait the AoE for a little breathing room

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  • It's a quick cast, but try to stun Abyssal Transfixion. Annoying/slow to fight otherwise due to the paralyze

Difficulty: Medium

  • Delay getting paralyzed by maintaining distance with Sprint and Leg Graze

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  • It's a quick cast, but try to stun Abyssal Transfixion. Annoying/slow to fight otherwise due to the paralyze

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Enemies by Agro Type

Proximity: PuddingPotMarolith (patrol)Arch Demon (patrol)
Sight: Shabti (patrol)DeepeyeGremlinAbaiaDeviletSoulflayerTaurus
Sound: (None)

Enemies by Floor

151: Shabti (patrol)PuddingDeepeyeGremlin
152: Shabti (patrol)PuddingDeepeyeGremlin
153: Shabti (patrol)PuddingDeepeyeGremlinPot
154: PuddingDeepeyeGremlinPotMarolith (patrol)Abaia
155: DeepeyeGremlinPotMarolith (patrol)AbaiaDevilet
156: PotMarolith (patrol)AbaiaDeviletSoulflayerTaurus
157: Marolith (patrol)AbaiaDeviletSoulflayerTaurusArch Demon (patrol)
158: AbaiaDeviletSoulflayerTaurusArch Demon (patrol)
159: DeviletSoulflayerTaurusArch Demon (patrol)

Special Enemies

MimicSunken Captain

Boss: Todesritter

Notes:

  • Hail of Sorrow: creates a large bleed puddle. Stay out of these
  • Flames appear around the edges of the arena before he does a knockback charge. Make sure to get knocked into a safe spot or use knockback immunity. The flames explode a couple seconds after the knockback, so there is a bit of time to adjust

Job-Specific Notes:

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Job-Specific Kill Times

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  • Steel recommended

Job-Specific Kill Times

  • 9m30s with no offensive pomanders (6.15)
  • Steel required
  • Keep sustaining pots up 100%
  • Kite around the edge of the arena

Job-Specific Kill Times

  • 7m with no offensive pomanders (6.15)
  • 5m30s with strength (6.0)
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  • Not too bad without steel, but you'll need a few super potions and Clemencies on top of the sustaining potions, so factor in a bit of extra time

Job-Specific Kill Times

  • 10m45s with no pomanders (6.0)
  • 8m30s with 7m30s strength and 1 full steel (6.0)
  • 8m with strength and steel (6.0)
  • 7m with strength, steel, and 1 lust (6.0)
  • 6m30s with strength, steel, and 2 lust (6.0)
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Job-Specific Kill Times

  • 4m45s with strength (6.0)
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Job-Specific Kill Times

  • 7m15s with strength and 1 lust (6.0)
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Job-Specific Kill Times

  • 7m with no offensive pomanders (6.0)
  • 4m30s with strength and 1 lust (6.0)
  • Steel not needed. You'll probably just need a few sustaining potions instead.

Job-Specific Kill Times

  • 10m with no offensive pomanders (6.10)
  • 7m with strength and 1 lust (6.10)
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Job-Specific Kill Times

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