HoH 81-90

Don’t forget to use a pomander of raising at the start of the set. More cannot be found here, unfortunately. Be very careful if you’re going for hoards!

Floors 84-86 are the worst, mainly due to Shinzei patrols that nobody wants to fight. These are usually good candidates for flight/alteration/petrification/magicite.

Floors 87-89 are known to have a lot of landmines. Tanks especially can use pomander of sight on these floors to take advantage of this.

Enemies

Heavenly Rowan (Gorilla)

Vulnerabilities:
Immune to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Stun status unknown

Abilities

  • Ripe Banana: used out of combat only. Grants a strong attack boost. After using this, it will use Chest Thump every few seconds until the buff expires
  • Chest Thump: huge 1.5 room instant AoE that applies stacking vulnerability up. Only used out of combat during Ripe Banana
  • Browbeat: tankbuster

Notes

  • Hits VERY hard
  • DO NOT pull while it has the attack bonus
  • Be very careful fighting other enemies nearby

Heavenly Garula (Buffalo)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun

Abilities

  • Rush: gap-closer/tankbuster; used immediately on pull
  • Heave: telegraphed conal AoE
  • Disorienting Groan: telegraphed large pointblank AoE; can be LoS'd
  • Earthquake: stands in place and does 6 stomps, each a non-telegraphed huge pointblank AoE; can be LoS'd

Notes

  • You can duck behind a corner as it uses Rush to steer it into the wall. You'll still take damage, but it can give you a chance to heal before it's in range to auto-attack
  • If LoSing Earthquake, you can peek out between stomps for uptime, but the timing is weird. Damage is applied when it hits the ground as expected, but it snapshots your position earlier, as its feet come off the ground

Heavenly Mukai-inu

Vulnerabilities:
Immune to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Immune to stun

Abilities

  • The Dragon's Voice: untelegraphed donut AoE - get IN. Can be interrupted
  • The Ram's Voice: untelegraphed pointblank AoE - get OUT. Can be interrupted
  • The Lion's Breath: telegraphed conal AoE
  • The Ram's Breath: telegraphed conal AoE

Notes

  • These mostly just spam abilities, doing very little autoattack damage
  • Try to stand behind it during Dragon's Voice and Breath attacks to delay its next auto-attack

Heavenly Gozu

Vulnerabilities:
Immune to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Immune to stun

Abilities

  • 11-tonze Swipe: non-telegraphed conal AoE
  • Hex: 360 degree gaze attack that turns you into a pig - look away!
  • Devour: Instant death; only used if you've been turned into a pig

Heavenly Matanga

Vulnerabilities:
Immune to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Immune to stun

Abilities

  • Buffet: gap-closer/tankbuster; used immediately on pull
  • Spin: telegraphed conal AoE
  • Hurl: telegraphed circle AoE

Notes

  • You can duck behind a corner as it uses Buffet to steer it into the wall. You'll still take damage, but it can give you a chance to heal before it's in range to auto-attack

Heavenly Ryukotsu (Elephant)

Vulnerabilities:
Immune to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Immune to stun

Abilities

  • Rock of Ages: telegraphed circle AoE; also used out of combat

Heavenly Shinzei (Suud)

Vulnerabilities:
Bind status unknown Heavy status unknown Vulnerable to sleep Vulnerable to slow Immune to stun

Abilities

  • Body Blow: tankbuster; applies Concussion (DoT)
  • Atomic Breath: telegraphed conal AoE
  • Thunder II: circle AoE on marked target; can be interrupted

Heavenly Ryujin

Vulnerabilities:
Bind status unknown Heavy status unknown Vulnerable to sleep Slow status unknown Vulnerable to stun

Abilities

  • Straight Punch: tankbuster
  • Firewater: telegraphed circle AoE
  • Elbow Drop': non-telegraphed conal AoE BEHIND the enemy; used if there is someone behind after Firewater

Notes

  • Elbow Drop can be baited to delay its auto-attacks; just don't get hit by it!

Heavenly Hitotsume (Cyclops)

Vulnerabilities:
Immune to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Immune to stun

Abilities

  • Glower: non-telegraphed wide line AoE - get to the side or behind
  • 100-tonze Swing: non-telegraphed pointblank AoE - get away

Heavenly Araragi (Goobue)

Vulnerabilities:
Bind status unknown Heavy status unknown Vulnerable to sleep Slow status unknown Immune to stun

Abilities

  • Goobue's Grief: applies a stacking poison; used frequently
  • Moldy Phlegm: telegraphed circle AoE
  • ?: telegraphed conal AoE draw-in
  • Moldy Sneeze: telegraphed conal AoE; used immediately after draw-in; actual AoE may be wider than the telegraph - get behind!

Notes

  • Rotation:
    • Goobue's Grief
    • Moldy Phlegm
    • Goobue's Grief
    • draw-in + Moldy Sneeze
    • Goobue's Grief
    • Time for roughly 3 auto-attacks before it restarts (another Goobue's Grief)

Heavenly Enko

Vulnerabilities:
Immune to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • Straight Punch: tankbuster
  • Plain Pound: telegraphed circle AoE

Heavenly Koki

Vulnerabilities:
Immune to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Stun status unknown

Abilities

  • Spiral Spin: telegraphed donut AoE
  • Vile Utterance: telegraphed conal AoE
  • ?: non-telegraphed huge pointblank AoE that applies a stacking vulnerability up; can be LoS'd

Notes

  • If you let it do one auto-attack after Vile Utterance and then duck behind a corner, you should avoid the vulnerability up

Heavenly Rakshasa (Manticore)

Vulnerabilities:
Immune to bind Immune to heavy Vulnerable to sleep Slow status unknown Immune to stun

Abilities

  • Wild Charge: gap closer/tankbuster; used immediately on pull, and again if/when its damage down debuff (see next ability) wears off
  • ?: grants damage up for 30s; when damage up wears off, it is replaced with damage down
  • Ripper Claw: non-telegraphed conal AoE - get away or behind
  • Fireball: telegraphed circle AoE

Quivering Coffer (Mimic)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun

Abilities

  • Malice: inflicts pox; can be interrupted
  • Deathtrap: telegraphed pointblank AoE

Notes

  • Sometimes found in gold chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

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  • Stand behind during Earthquake

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  • Stand behind during Earthquake

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  • Try to always stay at a medium range, so it's easy to move in or out when necessary. A bit of range will help to avoid some autoattacks too
  • Can interrupt a Voice if you need to, but save for emergencies (avoiding another patrol, etc.)

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  • Can interrupt a Ram's Voice for uptime

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  • Can interrupt a Ram's Voice for uptime

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  • Easiest thing you can fight in this set

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  • Steel and/or burst recommended if you can't LoS well

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  • Have heals ready - these hit HARD while the damage bonus is up

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Enemies by Agro Type

Proximity: Mukai-inuKoki
Sight: RowanGarula (patrol)GozuMatangaRyukotsuShinzei (patrol)RyujinHitotsumeAraragiEnkoRakshasa (patrol)
Sound: (None)

Enemies by Floor

81: RowanGarula (patrol)Mukai-inuGozuMatanga
82: RowanGarula (patrol)Mukai-inuGozuMatanga
83: RowanGarula (patrol)Mukai-inuGozuMatangaRyukotsu
84: Garula (patrol)Mukai-inuGozuMatangaRyukotsuShinzei (patrol)Ryujin
85: GozuMatangaRyukotsuShinzei (patrol)RyujinHitotsume
86: RyukotsuShinzei (patrol)RyujinHitotsumeAraragiEnkoKokiRakshasa (patrol)
87: RyukotsuRyujinHitotsumeAraragiEnkoKokiRakshasa (patrol)
88: HitotsumeAraragiEnkoKokiRakshasa (patrol)
89: AraragiEnkoKokiRakshasa (patrol)

Special Enemies

Quivering Coffer

Boss: Onra

Notes:

  • Rotation before 85%:
    • Burning Rave: telegraphed circle AoE
    • Knuckle Press: telegraphed pointblank AoE
    • Aura Cannon: telegraphed wide line AoE
  • Rotation after 85%:
    • Ancient Quaga: roomwide 50% max HP damage
    • Meteor Impact: drops proximity marker under Onra; several black orbs also spawn around the room and pulse pointblank AoEs that cause heavy
    • Aura Cannon
    • Burning Rave; meteor drops on proximity marker, and black orbs disappear roughly when this cast starts
    • Knuckle Press
  • Melee uptime strategy:
    • Place 3 markers along the wall, using the posts for reference:
      • A by the post at 3:00
      • B 2 posts north/counter-clockwise from A
      • C 3 posts north/counter-clockwise from B (just right of the exit)
    • Do whatever for the first 15% - doesn't really matter.
    • Before Onra hits 85%, position him so that he's standing on the A marker and facing south
    • When he starts casting Ancient Quaga, go behind him. This prevents an auto-attack immediately after Ancient Quaga
    • Wait for Onra to turn around and make one auto-attack. This is important for positioning Meteor Impact
    • Immediately run just past B. You need to move right after the auto to avoid a black orb AoE. You want Onra to stop on the B marker
    • Wait for one auto-attack, then run to C, which will get you out of Aura Cannon
    • Wait for Burning Rave, then move to B
    • Wait for Knuckle Press, then move Onra back to A facing south
    • Repeat from Ancient Quaga

Job-Specific Notes:

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Job-Specific Kill Times

  • 11m30s with 2 strength and 1 frailty (6.0)
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Job-Specific Kill Times

  • 7m45s with strength (6.0)
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Job-Specific Kill Times

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Job-Specific Kill Times

  • 8m45s with 1 strength (6.0)
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Job-Specific Kill Times

  • 7m with strength and 1 frailty (6.0)
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Job-Specific Kill Times

  • 9m45s with 2 strength (6.0)
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Job-Specific Kill Times

  • 10m15s with 1 strength (6.0)
  • Steel required
  • Use melee uptime strategy

Job-Specific Kill Times

  • 8m with strength (5.0)
  • 7m with strength + 1 frailty (5.0)
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Job-Specific Kill Times

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  • Use melee uptime strategy
  • Steel is not required

Job-Specific Kill Times

  • 10m45s with 2 strength and 1 frailty (6.0)
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Job-Specific Kill Times

  • 5m45s with strength and 2 frailty (6.0)
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Job-Specific Kill Times

  • 6m45s with strength and 1 frailty (6.0)
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Job-Specific Kill Times

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Job-Specific Kill Times

  • 12m45s with no offensive pomanders (6.0)
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Job-Specific Kill Times

  • 14m15s with pox (unknown duration), and no offensive pomanders (6.0)