HoH 51-60

Be aware of Kongoreis’ and Tessos’ enrages, Nagas’ Baleful Roar, and Rachimonais’ out of combat AoEs. Also be aware of the wall trap on these floors.

Enemies

Heavenly Kamakiri (Mantis)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • Standing Chine: attack that inflicts flesh wound (DoT)

Heavenly Kamanari

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • auto-attacks inflict a 6s stacking vulnerability up

Heavenly Naga (Ahriman)

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • Calcifying Mist: conal gaze causing petrification - look away, get behind, or get away
  • Baleful Roar: non-telegraphed huge pointblank AoE - big damage; can be interrupted or LoS'd

Heavenly Tokagekiba (Centaur)

Vulnerabilities:
Vulnerable to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • Berserk: grants attack up
  • Rear: telegraphed pointblank AoE

Heavenly Kongorei (Turret)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • Cover Fire: ranged attack used instead of auto-attacks
  • Assault Cannon: telegraphed line AoE
  • ?: enrage wipe (after 30 seconds?)

Notes

  • Can only be slowed with Arm's Length if transfigured via Pomander of Witching since it doesn't normally do melee auto-attacks

Heavenly Maruishi (Node)

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • Auto-cannons: telegraphed line AoE

Notes

  • Doesn't have auto-attacks
  • Can only be slowed with Arm's Length if transfigured via Pomander of Witching since it doesn't normally do melee auto-attacks

Heavenly Tetsu-Kyojin (Dullahan)

Vulnerabilities:
Immune to bind Immune to heavy Sleep status unknown Vulnerable to slow Immune to stun

Abilities

  • Grand Strike: telegraphed line AoE
  • Magitek Ray: telegraphed circle AoE; used immediately after Grand Strike

Heavenly Tesso (Hand)

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • Shred: inflicts Stab Wound (DoT)
  • The Hand: telegraphed conal AoE
  • Wash Away: Enrage BIG damage and knockback (after 30s?)

Heavenly Karakuri (Onmitsu)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Dokyu (Dreadnaught)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun

Abilities

  • Incinerate: telegraphed conal AoE
  • Wrecking Ball: telegraphed circle AoE; used immediately after Incinerate

Heavenly Shabti

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • Spellsword: telegraphed conal AoE

Heavenly Gowan

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • Electromagnetism: short-range draw-in; can be interrupted
  • Headspin: instant pointblank AoE; used immediately after Electormagnetism

Heavenly Rachimonai

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun

Abilities

  • Aetherochemical Laser: ranged attack used instead of auto-attacks
  • Passive Infrared Guidance System: instant circle AoE; also used out of combat

Notes

  • Can only be slowed with Arm's Length if transfigured via Pomander of Witching since it doesn't normally do melee auto-attacks

Quivering Coffer (Mimic)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Vulnerable to stun

Abilities

  • Malice: inflicts pox; can be interrupted
  • Deathtrap: telegraphed pointblank AoE

Notes

  • Sometimes found in silver chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

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Enemies by Agro Type

Proximity: MaruishiRachimonai
Sight: Naga (patrol)TokagekibaKongoreiTetsu-Kyojin (patrol)TessoKarakuriDokyuShabtiGowan
Sound: KamakiriKamanari

Enemies by Floor

51: KamakiriKamanariNaga (patrol)Tokagekiba
52: KamakiriKamanariNaga (patrol)TokagekibaKongorei
53: KamakiriKamanariNaga (patrol)TokagekibaKongorei
54: Naga (patrol)TokagekibaKongoreiMaruishiTetsu-Kyojin (patrol)Tesso
55: TokagekibaKongoreiMaruishiTetsu-Kyojin (patrol)Tesso
56: MaruishiTetsu-Kyojin (patrol)TessoKarakuriDokyuShabti
57: TessoKarakuriDokyuShabtiGowanRachimonai
58: KarakuriDokyuShabtiGowanRachimonai
59: DokyuShabtiGowanRachimonai

Special Enemies

Quivering Coffer

Boss: Suikazura

Notes:

  • Rotation:
    • Firewalker: telegraphed conal AoE
    • First set of 4 Accursed Canes appears
    • Second set of 4 Accursed Canes appears
    • Fire II: telegraphed circle AoE. At the same time, the first group of canes does donut AoEs
    • Second set of canes does donut AoEs
    • Topple: telegraphed pointblank AoE. At the same time, the first group of canes does line AoEs at random players
    • Second group of canes does line AoEs
    • Canes disappear and a new group of 8 appears
    • Fire II
    • All 8 canes do donut AoEs. The centre is always safe from these, and there are safe spots to the outside of each cane
    • Ancient Flare: roomwide AoE
    • All 8 canes do line AoEs at random players. These are easiest to dodge if you bait them toward the walls
  • TLDR: Lots of AoEs to dodge

Job-Specific Notes:

  • No notes written

Job-Specific Kill Times

  • 10m15s with no offensive pomanders (6.0)
  • 8m45s with 7m strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 6m with no offensive pomanders (6.0)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • 7m with no offensive pomanders (6.0)
  • No notes written

Job-Specific Kill Times

  • 4m30s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 7m45s with no offensive pomanders (6.0)
  • 5m45s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 5m45s with strength (6.0)
  • Steel is not required, but will need Empyrean Potions up most up the time

Job-Specific Kill Times

  • 6m30s with no offensive pomanders (6.0)
  • 5m with strength (6.0)
  • 3m45s with strength and 1 frailty (6.0)
  • No notes written

Job-Specific Kill Times

  • No times recorded
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Job-Specific Kill Times

  • No times recorded
  • Steel is not required

Job-Specific Kill Times

  • 8m30s with no offensive pomanders (6.0)
  • 6m30s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 3m15s with strength and 1 frailty (6.0)
  • No notes written

Job-Specific Kill Times

  • 3m15s with strength and 1 frailty (6.0)
  • No notes written

Job-Specific Kill Times

  • 4m15s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 8m45s with 2m15s strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 5m30s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 3m30s with strength and 1 frailty (6.0)
  • No notes written

Job-Specific Kill Times

  • 8m with no offensive pomanders (6.0)
  • No notes written

Job-Specific Kill Times

  • 8m15s with no offensive pomanders (6.0)
  • 6m15s with strength (6.0)