HoH 91-100

Don’t forget to use a pomander of raising at the start of the set. More cannot be found here, unfortunately. Be very careful if you’re going for hoards!

Floors 91-93, the best thing to fight solo are WHMs. If you can LoS their Stone casts, you can avoid taking any damage. You can practice LoSing on Sprites down on floor 11+, as it is not easy. You’ll likely want to avoid WARs.

Floors 94-96 are the worst in this set, so ideal to use flight/alteration/petrification/magicite on.

Floors 97-99 actually have the easiest enemies. 99 is guaranteed to have 3 enchantments, so do your best to save a serenity for it.

Enemies

Heavenly Gozu (Minotaur)

Vulnerabilities:
Bind status unknown Heavy status unknown Immune to sleep Vulnerable to slow Immune to stun

Abilities

  • Zoom In: gap closer/tankbuster; used immediately on pull
  • 16-tonze Swipe: instant cleave
  • 31-tonze Swipe: non-telegraphed long conal AoE - get to side or behind; can also be LoS'd
  • 128-tonze Swing: non-telegraphed pointblank AoE - get away

Heavenly Nuppeppo (MNK)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • Footwork: grants haste
  • Featherfoot: grants evasion up
  • ?: applies concussion (DoT)
  • Triple Threat: tankbuster; 3 hits, used 3 times in a row (9 hits total)

Heavenly Nuppeppo (WAR)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • Does a tankbuster/knockback 3 times in a row
  • Has other very high damage attacks
  • Generally want to avoid these

Heavenly Nuppeppo (WHM)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Slow status unknown Vulnerable to stun

Abilities

  • Stone: used instead of auto-attacks; can be LoS'd
  • Stoneskin: grants stoneskin; only used on other nearby enemies

Notes

  • You can pull these to a corner and LoS Stone casts to avoid all damage. Just watch out for patrols while doing this

Heavenly Mifune

Vulnerabilities:
Bind status unknown Heavy status unknown Immune to sleep Vulnerable to slow Immune to stun

Abilities

  • Valfodr: telegraphed charge AoE; can be LoS'd

Heavenly Jaki (Demon)

Vulnerabilities:
Bind status unknown Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • Charybdis: circle AoE on marked player; drops you to 1 HP; can be interrupted or LoS'd
  • Dark Dome: tankbuster

Heavenly Jinba (Centaur)

Vulnerabilities:
Bind status unknown Heavy status unknown Immune to sleep Slow status unknown Immune to stun

Abilities

  • Hard Thrust: tankbuster
  • Allagan Fear: 360 degree gaze - look away
  • Allagan Meteor: huge circle AoE; can LoS (from centre of circle)

Heavenly Kubinashi (Dullahan)

Vulnerabilities:
Bind status unknown Heavy status unknown Immune to sleep Vulnerable to slow Immune to stun

Abilities

  • Drainstrikes: grants drainstrikes - attacks drain HP from target, healing self
  • Iron Justice: Cleave
  • Cloudcover: Telegraphed circle AoE; can be interrupted

Notes

  • Each time it grows, it gains a stacking damage up buff
  • Pattern:
    • Drainstrikes
    • Iron Justice
    • Cloudcover x2
    • Grows
    • Iron Justice x2
    • Grows

Heavenly Kyozo (Mirror Knight)

Vulnerabilities:
Bind status unknown Heavy status unknown Vulnerable to sleep Slow status unknown Vulnerable to stun

Abilities

  • Gust: telegraphed circle AoE; also used out of combat
  • Filoplumage: grants vulnerability down to self and other nearby enemies; can be interrupted

Heavenly Kuro-kishi (Bloodguard)

Vulnerabilities:
Bind status unknown Heavy status unknown Immune to sleep Slow status unknown Vulnerable to stun

Abilities

  • Void Trap: telegraphed circle AoE
  • Void Slash: tankbuster

Heavenly Tenma (Pegasus)

Vulnerabilities:
Bind status unknown Heavy status unknown Vulnerable to sleep Slow status unknown Vulnerable to stun

Abilities

  • Rear Hoof: tankbuster
  • Burning Bright: non-telegraphed line AoE - get to the side or behind
  • Nicker: telegraphed large pointblank AoE; can be interrupted

Heavenly Shabti

Vulnerabilities:
Bind status unknown Heavy status unknown Sleep status unknown Vulnerable to slow Vulnerable to stun

Abilities

  • Death's Door: telegraphed line AoE; spams this a lot

Heavenly Zenki (Arch Demon)

Vulnerabilities:
Bind status unknown Heavy status unknown Immune to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • Abyssal Swing: telegraphed conal AoE
  • Abyssal Transfixion: instant ranged tankbuster; does NOT paralyze like in PotD

Quivering Coffer (Mimic)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun

Abilities

  • Malice: inflicts pox; can be interrupted
  • Deathtrap: telegraphed pointblank AoE

Notes

  • Sometimes found in gold chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

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  • Consider Strength and/or Frailty

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Enemies by Agro Type

Proximity: MifuneKuro-kishi
Sight: Gozu (patrol)MNKWARWHMJakiJinbaKubinashi (patrol)KyozoTenmaShabtiZenki
Sound: (None)

Enemies by Floor

91: Gozu (patrol)MNKWARWHMMifune
92: Gozu (patrol)MNKWARWHMMifune
93: Gozu (patrol)MNKWARWHMMifuneJaki
94: Gozu (patrol)MNKWARWHMMifuneJakiJinbaKubinashi (patrol)
95: MifuneJakiJinbaKubinashi (patrol)Kyozo
96: MifuneJinbaKubinashi (patrol)KyozoKuro-kishiTenma
97: MifuneKyozoKuro-kishiTenmaShabtiZenki
98: MifuneKuro-kishiTenmaShabtiZenki
99: MifuneKuro-kishiTenmaShabtiZenki

Boss: None!

Notes:

  • You must touch the Empyrean Shrine at the far end of floor 100 to secure your victory. It takes about 15 seconds to run across the floor without Sprint
  • You gain the title for soloing once you touch the shrine. To set it for your screenshots while still inside, use this text command: /title set "Lone Hero"

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