HoH 91100
Don’t forget to use a pomander of raising at the start of the set. More cannot be found here, unfortunately. Be very careful if you’re going for hoards!
Floors 9193, the best thing to fight solo are WHMs. If you can LoS their Stone casts, you can avoid taking any damage. You can practice LoSing on Sprites down on floor 11+, as it is not easy. You’ll likely want to avoid WARs.
Floors 9496 are the worst in this set, so ideal to use flight/alteration/petrification/magicite on.
Floors 9799 actually have the easiest enemies. 99 is guaranteed to have 3 enchantments, so do your best to save a serenity for it.
Enemies
Heavenly Gozu (Minotaur)
Abilities
 Zoom In: gap closer/tankbuster; used immediately on pull
 16tonze Swipe: instant cleave
 31tonze Swipe: nontelegraphed long conal AoE  get to side or behind; can also be LoS'd
 128tonze Swing: nontelegraphed pointblank AoE  get away
Heavenly Nuppeppo (MNK)
Abilities
 Footwork: grants haste
 Featherfoot: grants evasion up
 ?: applies concussion (DoT)
 Triple Threat: tankbuster; 3 hits, used 3 times in a row (9 hits total)
Heavenly Nuppeppo (WAR)
Notes
 Does a tankbuster/knockback 3 times in a row
 Has other very high damage attacks
 Generally want to avoid these
Heavenly Nuppeppo (WHM)
Abilities
 Stone: used instead of autoattacks; can be LoS'd
 Stoneskin: grants stoneskin; only used on other nearby enemies
Notes
 You can pull these to a corner and LoS Stone casts to avoid all damage. Just watch out for patrols while doing this
Heavenly Mifune
Abilities
 Valfodr: telegraphed charge AoE; can be LoS'd
Heavenly Jaki (Demon)
Abilities
 Charybdis: circle AoE on marked player; drops you to 1 HP; can be interrupted or LoS'd
 Dark Dome: tankbuster
Heavenly Jinba (Centaur)
Abilities
 Hard Thrust: tankbuster
 Allagan Fear: 360 degree gaze  look away
 Allagan Meteor: huge circle AoE; can LoS (from centre of circle)
Heavenly Kubinashi (Dullahan)
Abilities
 Drainstrikes: grants drainstrikes  attacks drain HP from target, healing self
 Iron Justice: Cleave
 Cloudcover: Telegraphed circle AoE; can be interrupted
Notes
 Each time it grows, it gains a stacking damage up buff

Pattern:
 Drainstrikes
 Iron Justice
 Cloudcover x2
 Grows
 Iron Justice x2
 Grows
Heavenly Kyozo (Mirror Knight)
Abilities
 Gust: telegraphed circle AoE; also used out of combat
 Filoplumage: grants vulnerability down to self and other nearby enemies; can be interrupted
Heavenly Kurokishi (Bloodguard)
Abilities
 Void Trap: telegraphed circle AoE
 Void Slash: tankbuster
Heavenly Tenma (Pegasus)
Abilities
 Rear Hoof: tankbuster
 Burning Bright: nontelegraphed line AoE  get to the side or behind
 Nicker: telegraphed large pointblank AoE; can be interrupted
Heavenly Shabti
Abilities
 Death's Door: telegraphed line AoE; spams this a lot
Heavenly Zenki (Arch Demon)
Abilities
 Abyssal Swing: telegraphed conal AoE
 Abyssal Transfixion: instant ranged tankbuster; does NOT paralyze like in PotD
Quivering Coffer (Mimic)
Abilities
 Malice: inflicts pox; can be interrupted
 Deathtrap: telegraphed pointblank AoE
Notes
 Sometimes found in gold chests
 Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras
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 Use Arm's Length to overwrite its haste with slow
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 Try to stun Featherfoot for uptime
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 Steel required
 Witching recommended at start to delay growing
 Consider Strength and/or Frailty
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 Interrupt or stun Nicker for uptime
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 So easy you can even kill them under gloom + item penalty + amnesia
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Enemies by Agro Type
Proximity:  Mifune • Kurokishi 
Sight:  Gozu (patrol) • MNK • WAR • WHM • Jaki • Jinba • Kubinashi (patrol) • Kyozo • Tenma • Shabti • Zenki 
Sound:  (None) 
Enemies by Floor
91:  Gozu (patrol) • MNK • WAR • WHM • Mifune 
92:  Gozu (patrol) • MNK • WAR • WHM • Mifune 
93:  Gozu (patrol) • MNK • WAR • WHM • Mifune • Jaki 
94:  Gozu (patrol) • MNK • WAR • WHM • Mifune • Jaki • Jinba • Kubinashi (patrol) 
95:  Mifune • Jaki • Jinba • Kubinashi (patrol) • Kyozo 
96:  Mifune • Jinba • Kubinashi (patrol) • Kyozo • Kurokishi • Tenma 
97:  Mifune • Kyozo • Kurokishi • Tenma • Shabti • Zenki 
98:  Mifune • Kurokishi • Tenma • Shabti • Zenki 
99:  Mifune • Kurokishi • Tenma • Shabti • Zenki 
Boss: None!
Notes:
 You must touch the Empyrean Shrine at the far end of floor 100 to secure your victory. It takes about 15 seconds to run across the floor without Sprint
 You gain the title for soloing once you touch the shrine. To set it for your screenshots while still inside, use this text command: /title set "Lone Hero"
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