PotD 141-150

Things start getting a bit more painful here with several hard-hitting enemies. Watch out for random Succubus AoEs casted out of combat. Demons have an enrage also. There are more wall traps too.

Enemies

Deep Palace Demon

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Dark Dome: tankbuster
  • Charybdis: instant big damage (enrage)

Notes

  • Hits pretty hard

Deep Palace Ked (Gnat)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Vulnerable to stun Not weak to resolution

Abilities

  • Thunderstrike: telegraphed line AoE

Notes

  • Can be slowed if transfigured via Pomander of Witching

Deep Palace Manticore

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Wild Charge: charge attack used . Gains an attack bonus immediately afterwards
  • Ripper Claw: untelegraphed cone AoE - don't stand in front!
  • Fireball: telegraphed circle AoE

Notes

  • Hits pretty hard with the attack bonus

Deep Palace Gargoyle

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Corrupted Tail: applies poison
  • Grim Fate: tankbuster

Notes

  • Hits pretty hard

Deep Palace Knight

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Stun status unknown Weak to resolution

Notes

  • Hits pretty hard

Deep Palace Bhoot

Vulnerabilities:
Immune to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Weak to resolution

Abilities

  • Paralyze III: applies paralyze. Can be interrupted

Deep Palace Wraith

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Weak to resolution

Abilities

  • Scream: huge telegraphed pointblank AoE; applies terror; can be interrupted

Deep Palace Hellhound

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Notes

  • No notes

Deep Palace Persona

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Weak to resolution

Abilities

  • Paralyze III: applies paralyze. Can be interrupted

Deep Palace Succubus

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Notes

  • No notes

Onyx Dragon

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun Weak to resolution

Abilities

  • Evil Eye: conal gaze AoE - look away, get behind, or get away
  • Miasma Breath: telegraphed conal AoE causing damage and disease

Deep Palace Keeper

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun Weak to resolution

Notes

  • Hits pretty hard

Mimic

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Not weak to resolution

Abilities

  • Infatuation: inflicts pox; can be interrupted
  • Deathtrap: telegraphed pointblank AoE

Notes

  • Sometimes found in gold chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

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Enemies by Agro Type

Proximity: KnightWraith (patrol)Persona
Sight: DemonKedManticore (patrol)GargoyleHellhoundSuccubusDragon
Sound: BhootKeeper (patrol)

Enemies by Floor

141: DemonKedManticore (patrol)Gargoyle
142: DemonKedManticore (patrol)GargoyleKnight
143: DemonKedManticore (patrol)GargoyleKnightBhoot
144: GargoyleKnightBhootWraith (patrol)
145: GargoyleKnightBhootWraith (patrol)Hellhound
146: KnightBhootWraith (patrol)HellhoundPersonaSuccubus
147: HellhoundPersonaSuccubusDragonKeeper (patrol)
148: HellhoundPersonaSuccubusDragonKeeper (patrol)
149: PersonaSuccubusDragonKeeper (patrol)

Boss: Tisiphone

Notes:

  • Rotation:
    • Void Fire IV: telegraphed circle AoE
    • Summon Darkness (Gargoyle): calls an untargetable gargoyle that will use a large telegraphed line AoE at the same time as Dark Mist
    • Dark Mist: telegraphed circle AoE
    • Summon Darkness (Zombies): calls 4 zombie adds that will slowly crawl towards you. If one touches you, you will be bound until it dies
    • Void Fire IV
    • Void Aero: large line AoE
    • Summon Darkness (Vodoriga): calls an untargetable vodoriga that will use a telegraphed circle AoE
    • Void Fire IV
    • Dark Mist
    • Summon Darkness (Succubus): calls a succubus add - in addition to autoattacks, casts Void Fire II: telegraphed circle AoE
    • Void Aero
    • Void Fire IV
    • Fatal Allure: Calls the succubus to her side
    • Blood Sword: Kills the succubus, draining its remaining HP. This is 1:1, so whether you DPS the add or the boss doesn't matter in terms of damage
    • Blood Rain: roomwide big damage. Any zombies still present are destroyed by this too
  • Don't let the zombies catch you
  • Physical ranged jobs can just kite the zombies until they despawn. It's likely better for others to kill them. They have pretty low HP
  • If you're not killing the succubus add, it's worth putting DoTs on it anyway

Job-Specific Notes:

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  • More comfortable with steel, but not necessary
  • Blood Rain hurts without steel, so make sure to keep your HP topped
  • Kite and ignore all adds; focus down the boss

Job-Specific Kill Times

  • 7m15s with no offensive pomanders (6.0)
  • 5m15s with strength (6.0)
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