PotD 141150
Things start getting a bit more painful here with several hardhitting enemies. Watch out for random Succubus AoEs casted out of combat. Demons have an enrage also. There are more wall traps too.
Enemies
Deep Palace Demon
Abilities
 Dark Dome: tankbuster
 Charybdis: instant big damage (enrage)
Notes
 Hits pretty hard
Deep Palace Ked (Gnat)
Abilities
 Thunderstrike: telegraphed line AoE
Notes
 Can be slowed if transfigured via Pomander of Witching
Deep Palace Manticore
Abilities
 Wild Charge: charge attack used . Gains an attack bonus immediately afterwards
 Ripper Claw: untelegraphed cone AoE  don't stand in front!
 Fireball: telegraphed circle AoE
Notes
 Hits pretty hard with the attack bonus
Deep Palace Gargoyle
Abilities
 Corrupted Tail: applies poison
 Grim Fate: tankbuster
Notes
 Hits pretty hard
Deep Palace Knight
Notes
 Hits pretty hard
Deep Palace Bhoot
Abilities
 Paralyze III: applies paralyze. Can be interrupted
Deep Palace Wraith
Abilities
 Scream: huge telegraphed pointblank AoE; applies terror; can be interrupted
Deep Palace Hellhound
Notes
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Deep Palace Persona
Abilities
 Paralyze III: applies paralyze. Can be interrupted
Deep Palace Succubus
Notes
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Onyx Dragon
Abilities
 Evil Eye: conal gaze AoE  look away, get behind, or get away
 Miasma Breath: telegraphed conal AoE causing damage and disease
Deep Palace Keeper
Notes
 Hits pretty hard
Mimic
Abilities
 Infatuation: inflicts pox; can be interrupted
 Deathtrap: telegraphed pointblank AoE
Notes
 Sometimes found in gold chests
 Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras
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Enemies by Agro Type
Proximity:  Knight • Wraith (patrol) • Persona 
Sight:  Demon • Ked • Manticore (patrol) • Gargoyle • Hellhound • Succubus • Dragon 
Sound:  Bhoot • Keeper (patrol) 
Enemies by Floor
141:  Demon • Ked • Manticore (patrol) • Gargoyle 
142:  Demon • Ked • Manticore (patrol) • Gargoyle • Knight 
143:  Demon • Ked • Manticore (patrol) • Gargoyle • Knight • Bhoot 
144:  Gargoyle • Knight • Bhoot • Wraith (patrol) 
145:  Gargoyle • Knight • Bhoot • Wraith (patrol) • Hellhound 
146:  Knight • Bhoot • Wraith (patrol) • Hellhound • Persona • Succubus 
147:  Hellhound • Persona • Succubus • Dragon • Keeper (patrol) 
148:  Hellhound • Persona • Succubus • Dragon • Keeper (patrol) 
149:  Persona • Succubus • Dragon • Keeper (patrol) 
Boss: Tisiphone
Notes:

Rotation:
 Void Fire IV: telegraphed circle AoE
 Summon Darkness (Gargoyle): calls an untargetable gargoyle that will use a large telegraphed line AoE at the same time as Dark Mist
 Dark Mist: telegraphed circle AoE
 Summon Darkness (Zombies): calls 4 zombie adds that will slowly crawl towards you. If one touches you, you will be bound until it dies
 Void Fire IV
 Void Aero: large line AoE
 Summon Darkness (Vodoriga): calls an untargetable vodoriga that will use a telegraphed circle AoE
 Void Fire IV
 Dark Mist
 Summon Darkness (Succubus): calls a succubus add  in addition to autoattacks, casts Void Fire II: telegraphed circle AoE
 Void Aero
 Void Fire IV
 Fatal Allure: Calls the succubus to her side
 Blood Sword: Kills the succubus, draining its remaining HP. This is 1:1, so whether you DPS the add or the boss doesn't matter in terms of damage
 Blood Rain: roomwide big damage. Any zombies still present are destroyed by this too
 Don't let the zombies catch you
 Physical ranged jobs can just kite the zombies until they despawn. It's likely better for others to kill them. They have pretty low HP
 If you're not killing the succubus add, it's worth putting DoTs on it anyway
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 More comfortable with steel, but not necessary
 Blood Rain hurts without steel, so make sure to keep your HP topped
 Kite and ignore all adds; focus down the boss
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 7m15s with no offensive pomanders (6.0)
 5m15s with strength (6.0)
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