PotD 191-200
Almost there! Time to stop playing conservatively and use everything you’ve got! Go in with a plan based on what pomanders you have.
- Always use raising immediately if you have it. More do not drop in this set unfortunately
- Use fortunes/affluences early if you need pomanders
- Most enemies die in 2-3 hits from resolution
- Generally best used on the late floors, but consider using on early floors if there are a lot of corse patrols, as avoiding them can be very time-consuming
- Note which enemies are immune to stun, as you’ll probably be taking hits from them while getting your second/third shots off. Consider using steel
- Use witching first to make this a little safer. Just be careful with imps still
- The early floor mobs are easiest, so best to save flights and rages for mid or late floors
- Don’t forget to use up your safties and sights
Be aware of the wall traps on these floors.
Enemies












Deep Palace Iron Corse






Abilities
- Butterfly Float: (painful) gap closer. Does this on first agro and every 30 seconds. Will destroy non-tanks if it crits
Deep Palace Mummy






Abilities
- Rotting Bandages: telegraphed conal attack
Deep Palace Trap (Flytrap)






Abilities
- Swift Sough: telegraphed conal AoE
Notes
- Will not come into melee range if you stay away from it, doing very little damage
- For ranged jobs, these are great to pull and fight in a corner while patrols are passing
Deep Palace Hippogryph






Abilities
- Beak Snap: tank buster
- Shriek: telegraphed pointblank AoE
Deep Palace Wraith






Abilities
- Scream: huge telegraphed pointblank AoE that inflicts terror. Can be interrupted
- Accursed Pox: telegraphed circle AoE. Can be interrupted. Will also cast this outside of combat
Notes
- Do not fight a Knight with one of these nearby, as Accursed Pox can fill in the safe spot of the Knight's donut AoE
Onyx Dragon






Abilities
- Evil Eye: conal gaze AoE - look away, get behind, or get away
- Miasma Breath: telegraphed conal AoE
Deep Palace Fachan (Ahriman)






Abilities
- Stone: Used instead of auto-attacks
- Level 5 Death: untelegraphed conal gaze AoE causing instant death - look away, get behind, or get away
Notes
- Caster - kiting doesn't help to mitigate damage
- Can be slowed if transfigured via Pomander of Witching
- Interrupts spell casts very often
Deep Palace Bicephalus (Corse)






Abilities
- Glass Punch: tank buster
- Catapult: telegraphed circle AoE
Deep Palace Knight






Abilities
- Death Spiral: scary-looking telegraphed donut AoE
- Skullsplinter: tank buster
- ?: grants 7s attack bonus
- Ossify: does damage and grants 15s defense bonus
Notes
- Do not fight one of these with a Wraith nearby, as the Wraith can cast Accursed Pox outside of combat and fill in the safe spot normally left by Death Spiral
Deep Palace Gourmand






Abilities
- Beatdown: tank buster
- Dirty Sneeze: random target damage and stun; not used vs. solo adventurers
Deep Palace Keeper






Abilities
- Nail in the Coffin: tank buster
- Vengeful Soul: instant circle AoE on random target; not used vs. solo adventurers
Notes
- Highest DPS enemy in PotD
- If in a party, spread out to minimize damage from Vengeful Soul
Mimic






Abilities
- Infatuation: inflicts pox; can be interrupted
- Deathtrap: telegraphed pointblank AoE
Notes
- Sometimes found in gold chests
- Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras
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- Avoid if possible
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- Easiest thing to fight here. Just keep your distance
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- Interrupt Scream only if you can't get out. The long cast gives you lots of breathing room
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- Save Displacement for Scream if possible to move out faster
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Enemies by Agro Type
Proximity: | Iron Corse (patrol) • Mummy • Wraith • Dragon • Bicephalus • Knight • Gourmand |
Sight: | Hippogryph • Fachan (patrol) |
Sound: | Trap • Keeper (patrol) |
Enemies by Floor
191: | Iron Corse (patrol) • Mummy • Trap • Hippogryph |
192: | Iron Corse (patrol) • Mummy • Trap • Hippogryph • Wraith |
193: | Iron Corse (patrol) • Mummy • Trap • Hippogryph • Wraith • Dragon |
194: | Trap • Hippogryph • Wraith • Dragon • Fachan (patrol) • Bicephalus |
195: | Hippogryph • Wraith • Dragon • Fachan (patrol) • Bicephalus • Knight |
196: | Wraith • Dragon • Fachan (patrol) • Bicephalus • Knight • Gourmand |
197: | Wraith • Fachan (patrol) • Bicephalus • Knight • Gourmand • Keeper (patrol) |
198: | Wraith • Bicephalus • Knight • Gourmand • Keeper (patrol) |
199: | Wraith • Knight • Gourmand • Keeper (patrol) |
Special Enemies
Mimic |
Boss: None!

Notes:
- You must touch the Firecrest or Glass Pumpkin at the far end of floor 200 to secure your victory. It takes about 35 seconds to run across the floor without Sprint
- You gain the title for soloing once you touch the ending. To set it for your screenshots while still inside, use this text command: /title set "The Necromancer"
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