HoH 11-20

Be aware of the Hands’ enrage. Also, there are some wall traps here.

Floor 15 is always a hall of fallacies. Elder magicite cannot be found in this set.

Enemies

Heavenly Korpokkur

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Shizuku (Sprite)

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • Can only be slowed with Arm's Length if transfigured via Pomander of Witching since it doesn't normally do melee auto-attacks

Heavenly Namazu

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Shiomushi (Coblyn)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Hakagiri (Sea Serpent)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Hand

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • Wash Away: Enrage BIG damage and knockback (after 30s?)

Heavenly Unkiu (Crab)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Apa

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • Can only be slowed with Arm's Length if transfigured via Pomander of Witching since it doesn't normally do melee auto-attacks

Heavenly Otokage (Eft)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • Nightmarish Light: 360 degree gaze causing seduction, which will cause you to walk into Garish Light
  • Garish Light: telegraphed pointblank AoE causing minimum; used immediately after Nightmarish Light

Heavenly Tatsunoko (Seahorse)

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Amagoi (Tortoise)

Vulnerabilities:
Immune to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Immune to stun

Notes

  • No notes

Heavenly Aomino (Manta Ray)

Vulnerabilities:
Immune to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Shioname (Phoebad)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Quivering Coffer (Mimic)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Vulnerable to stun

Abilities

  • Malice: inflicts pox; can be interrupted
  • Deathtrap: telegraphed pointblank AoE

Notes

  • Sometimes found in bronze chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

Job-Specific Notes:

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Enemies by Agro Type

Proximity: ShizukuApa
Sight: KorpokkurNamazu (patrol)ShiomushiHakagiriHand (patrol)UnkiuOtokageTatsunokoAmagoiAomino (patrol)Shioname
Sound: (None)

Enemies by Floor

11: KorpokkurShizukuNamazu (patrol)Shiomushi
12: KorpokkurShizukuNamazu (patrol)Shiomushi
13: KorpokkurShizukuNamazu (patrol)ShiomushiHakagiri
14: Namazu (patrol)ShiomushiHakagiriHand (patrol)Unkiu
15: HakagiriHand (patrol)UnkiuApaOtokage
16: Hand (patrol)UnkiuApaOtokageTatsunoko
17: ApaOtokageTatsunokoAmagoiAomino (patrol)Shioname
18: TatsunokoAmagoiAomino (patrol)Shioname
19: TatsunokoAmagoiAomino (patrol)Shioname

Boss: Beccho

Notes:

  • Rotation:
    • Proboscis: weak tank buster
    • Psycho Squama: huge conal AoE causing confusion
    • Proboscis
    • Neuro Squama: 360 degree gaze causing confusion - look away!
      • Butterflies appear along the perimeter at the same time
    • Psycho Squama
      • Butterflies all explode at the same time
  • TLDR: Stay close to centre so everything is easy to dodge

Job-Specific Notes:

  • No notes written

Job-Specific Kill Times

  • 3m15s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 1m30s with strength and frailty (6.0)
  • No notes written

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Job-Specific Kill Times

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  • Steel is not required

Job-Specific Kill Times

  • 2m30s with no offensive pomanders (6.0)
  • 2m with strength (6.0)
  • No notes written

Job-Specific Kill Times

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Job-Specific Kill Times

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  • Steel is not required

Job-Specific Kill Times

  • 3m15s with no offensive pomanders (6.0)
  • 2m45s with strength (6.0)
  • 2m15s with strength and frailty (6.0)
  • No notes written

Job-Specific Kill Times

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Job-Specific Kill Times

  • 1m45s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 3m with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m30s with strength (6.0)
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