PotD 161-170

There are some hard-hitting dinosaurs here, but it’s mostly easier than the previous set.

Be aware of the wall traps on these floors.

Enemies

Deep Palace Tursus

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Chilling Cyclone: telegraphed conal AoE
  • Ice Dispenser: instant circle AoE that applies slow

Notes

  • If there are several, you may want to pull them in quick succession to take advantage of diminishing returns on slow

Deep Palace Lindwurm (Raptor)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Foul Breath: telegraphed conal AoE

Deep Palace Croc

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Crushing Fangs: tankbuster (cleave?)

Notes

  • Hits pretty hard
  • Doesn't stop to use any abilities, so the damage is constant

Deep Palace Sarcosuchus

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Critical Bite: telegraphed conal AoE

Deep Palace Wivre

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Brow Horn: tankbuster

Notes

  • Hits pretty hard
  • Doesn't stop to use any abilities, so the damage is constant

Deep Palace Vinegaroon

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Third Leg Forward: telegraphed conal AoE
  • Third Leg Back: telegraphed conal AoE behind. Used right after Third Leg Forward if there is someone behind, and will use it over and over as long as someone is behind it.

Notes

  • Bait Third Leg Back repeatedly to avoid taking any damage - just keep running in and out of its area

Deep Palace Mylodon

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Slowball: instant circle AoE
  • Snow Flurry: telegraphed conal AoE

Deep Palace Archaeosaur

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Underbite: tankbuster
  • Primordial Bark: telegraphed pointblank AoE

Notes

  • Hits pretty hard

Deep Palace Diplocaulus (Eft)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Mucin: grants Stoneskin that can't be broken for a few seconds. Can be interrupted
  • Foregone Gleam: untelegraphed conal gaze AoE - look away, get behind, or get away

Deep Palace Pteranodon

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Lightning Bolt: telegraphed circle AoE

Deep Palace Triceratops

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Batterhorn: tankbuster

Notes

  • Hits pretty hard

Flyblown Praefectus (Fallen NPC)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Weak to resolution

Notes

  • Rare spawn
  • Uses only auto-attacks
  • Immune to transfiguration (Pomander of Witching)
  • Dying words: Lord van Baelsar... Even in death...I serve...

Mimic

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Not weak to resolution

Abilities

  • Infatuation: inflicts pox; can be interrupted
  • Deathtrap: telegraphed pointblank AoE

Notes

  • Sometimes found in gold chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

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  • Heat Blast recast is not affected by slow, so wait until you're slowed to use Hypercharge

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Enemies by Agro Type

Proximity: WivreDiplocaulusPteranodon (patrol)Triceratops
Sight: Tursus (patrol)LindwurmCrocSarcosuchusVinegaroon (patrol)MylodonArchaeosaur
Sound: (None)

Enemies by Floor

161: Tursus (patrol)LindwurmCrocSarcosuchus
162: Tursus (patrol)LindwurmCrocSarcosuchus
163: Tursus (patrol)LindwurmCrocSarcosuchusWivre
164: LindwurmCrocSarcosuchusWivreVinegaroon (patrol)Mylodon
165: CrocSarcosuchusWivreVinegaroon (patrol)MylodonArchaeosaur
166: WivreVinegaroon (patrol)MylodonArchaeosaurDiplocaulusPteranodon (patrol)Triceratops
167: MylodonArchaeosaurDiplocaulusPteranodon (patrol)Triceratops
168: MylodonArchaeosaurDiplocaulusPteranodon (patrol)Triceratops
169: ArchaeosaurDiplocaulusPteranodon (patrol)Triceratops

Special Enemies

Flyblown PraefectusMimic

Boss: Yulunggu

Notes:

  • Rotation:
    • Drench: untelegraphed instant conal
    • Electrogenesis: telegraphed circle AoE
    • Douse: telegraphed pointblank AoE that leaves behind a puddle. Puddle grants haste and attack bonus to the boss. Standing in puddle does NOT hurt you.
    • Fang's End: applies heavy
  • Hit Sprint when it uses Drench if you're still heavied to escape Electrogenesis safely
  • If you're kiting, it is a good idea to try to pull the boss to the same place every time for Douse. If they're all stacked in one place, it's much easier to keep the boss out of them, reducing damage taken
  • If not kiting, simply pull him out of the puddle after Douse

Job-Specific Notes:

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Job-Specific Kill Times

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  • Not bad without steel. Using a defensive cooldown after each Douse helps

Job-Specific Kill Times

  • 10m45s with no offensive pomanders (6.15)
  • Steel required
  • Keep sustaining pots up 100%
  • Kite in circles of varying sizes depending on duration of weight, so you can always land Douse in the same place

Job-Specific Kill Times

  • 7m30s with no offensive pomanders (6.15)
  • 5m45s with strength (6.0)
  • No notes written

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  • Not too bad without steel. Will need fulltime sustaining pots and likely some extra heals here and there

Job-Specific Kill Times

  • 9m45s with 1 strength (6.0)
  • 8m30s with 7m30s strength and 1 lust (6.0)
  • No notes written

Job-Specific Kill Times

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Job-Specific Kill Times

  • 5m15s with strength (6.0)
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Job-Specific Kill Times

  • 8m30s with 1 strength (6.0)
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Job-Specific Kill Times

  • 5m45s with strength (6.0)
  • 4m45s with strength and 1 lust (6.0)
  • Not bad without steel. Very easy with.

Job-Specific Kill Times

  • 11m with no offensive pomanders (6.10)
  • 9m with 7m20s strength (6.10)
  • 8m with strength and 1 lust (6.10)
  • No notes written

Job-Specific Kill Times

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