HoH 4150
Be aware of Sekiban and Mizumimizu enrages, and also the wall trap on these floors.
Some odd notes about the enemies…
 There are two different enemies named Sekizo  one a patrol, and one not. They are both golems, but look different.
 There are two different enemies named Iseki. They are both Maroliths, but one is green, and the other is purple.
Pomanders of affluence, flight, and alteration do not drop on floor 49.
Enemies
Heavenly Ganseki (Sprite)
Notes
 No notes
Heavenly Kurousagi (Spriggolem)
Notes
 No notes
Heavenly Dhara
Notes
 No notes
Heavenly Saikoro (Urolith)
Notes
 No notes
Heavenly Sekizo (Golem)
Notes
 No notes
Heavenly Sekizo (Golem)
Notes
 No notes
Heavenly Sekiban
Notes
 Have an enrage
Heavenly Iseki (Marolith)
Notes
 No notes
Heavenly Akaishi (Effigy)
Notes
 No notes
Heavenly Mizumimizu (Worm)
Abilities
 ?: drawin that applies heavy; used ~30s after pull
 ?: telegraphed pointblank AoE for big damage (enrage); used immediately after drawin
Heavenly Iseki (Marolith)
Notes
 No notes
Heavenly Monoiwa (Phoebad)
Notes
 No notes
Quivering Coffer (Mimic)
Abilities
 Malice: inflicts pox; can be interrupted
 Deathtrap: telegraphed pointblank AoE
Notes
 Sometimes found in silver chests
 Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras
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Enemies by Agro Type
Proximity:  Ganseki 
Sight:  Kurousagi (patrol) • Dhara • Saikoro • Sekizo • Sekizo (patrol) • Sekiban • Purple Iseki • Akaishi • Green Iseki • Monoiwa 
Sound:  Mizumimizu (patrol) 
Enemies by Floor
41:  Ganseki • Kurousagi (patrol) • Dhara • Saikoro 
42:  Ganseki • Kurousagi (patrol) • Dhara • Saikoro • Sekizo 
43:  Ganseki • Kurousagi (patrol) • Dhara • Saikoro • Sekizo 
44:  Kurousagi (patrol) • Dhara • Saikoro • Sekizo • Sekizo (patrol) • Sekiban 
45:  Dhara • Saikoro • Sekizo • Sekizo (patrol) • Sekiban 
46:  Saikoro • Sekizo (patrol) • Sekiban • Purple Iseki • Akaishi • Mizumimizu (patrol) 
47:  Saikoro • Sekiban • Purple Iseki • Akaishi • Mizumimizu (patrol) • Green Iseki • Monoiwa 
48:  Purple Iseki • Akaishi • Mizumimizu (patrol) • Green Iseki • Monoiwa 
49:  Akaishi • Mizumimizu (patrol) • Green Iseki • Monoiwa 
Special Enemies
Quivering Coffer 
Boss: Gozu
Notes:

Rotation:
 Rusting Claw: nontelegraphed conal AoE. He stops and raises a hand to indicate that he's readying this
 Words of Woe: nontelegraphed line AoE. He stops, looks at the target, and stands still for a moment before firing this
 Eye of the Fire: 360 degree gaze causing confusion  look away
 Orbs appear and boss drops proximity marker. Orbs will do telegraphed pointblank AoEs at regular intervals. Get away from the boss, but also away from the orbs
 The Spin: proximity AoE  big damage if you're close to the marker, and very little if you're half the room away
 Orbs disappear as he does his next conal AoE
JobSpecific Notes:
 No notes written
JobSpecific Kill Times
 2m45s with strength and 1 frailty (6.0)
 No notes written
JobSpecific Kill Times
 2m with strength (6.0)
 No notes written
JobSpecific Kill Times
 No times recorded
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JobSpecific Kill Times
 2m45s with strength (6.0)
 No notes written
JobSpecific Kill Times
 No times recorded
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JobSpecific Kill Times
 2m45s with strength (6.0)
 No notes written
JobSpecific Kill Times
 No times recorded
 Steel is not required. You should take very little damage
JobSpecific Kill Times
 2m45s with no offensive pomanders (6.0)
 2m with strength (6.0)
 No notes written
JobSpecific Kill Times
 2m45s with no offensive pomanders (6.0)
 No notes written
JobSpecific Kill Times
 2m15s with strength (6.0)
 Steel is not required. You should take very little damage
 Use Requiescat during The Spin or Hallowed Ground to ignore it for uptime
JobSpecific Kill Times
 4m with no offensive pomanders (6.0)
 3m with strength (6.0)
 No notes written
JobSpecific Kill Times
 1m30s with strength and frailty (6.0)
 No notes written
JobSpecific Kill Times
 2m with strength (6.0)
 No notes written
JobSpecific Kill Times
 2m with strength (6.0)
 No notes written
JobSpecific Kill Times
 3:15 with strength (6.0)
 No notes written
JobSpecific Kill Times
 2m45s with strength (6.0)
 2m45s with frailty (6.0)
 No notes written
JobSpecific Kill Times
 1m45s with strength (6.0)
 No notes written
JobSpecific Kill Times
 2m45s with strength (6.0)
 No notes written
JobSpecific Kill Times
 2m45s with strength (6.0)