HoH 41-50

Be aware of Sekiban and Mizumimizu enrages, and also the wall trap on these floors.

Some odd notes about the enemies…

Enemies

Heavenly Ganseki (Sprite)

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Immune to slow Vulnerable to stun

Notes

  • No notes

Heavenly Kuro-usagi (Spriggolem)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Dhara

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun

Notes

  • No notes

Heavenly Saikoro (Urolith)

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Sekizo (Golem)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Sekizo (Golem)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun

Notes

  • No notes

Heavenly Sekiban

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun

Notes

  • Have an enrage

Heavenly Iseki (Marolith)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Aka-ishi (Effigy)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Mizumimizu (Worm)

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun

Abilities

  • ?: draw-in that applies heavy; used ~30s after pull
  • ?: telegraphed pointblank AoE for big damage (enrage); used immediately after draw-in

Heavenly Iseki (Marolith)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Heavenly Monoiwa (Phoebad)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun

Notes

  • No notes

Quivering Coffer (Mimic)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Vulnerable to stun

Abilities

  • Malice: inflicts pox; can be interrupted
  • Deathtrap: telegraphed pointblank AoE

Notes

  • Sometimes found in silver chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

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Enemies by Agro Type

Proximity: Ganseki
Sight: Kuro-usagi (patrol)DharaSaikoroSekizoSekizo (patrol)SekibanPurple IsekiAka-ishiGreen IsekiMonoiwa
Sound: Mizumimizu (patrol)

Enemies by Floor

41: GansekiKuro-usagi (patrol)DharaSaikoro
42: GansekiKuro-usagi (patrol)DharaSaikoroSekizo
43: GansekiKuro-usagi (patrol)DharaSaikoroSekizo
44: Kuro-usagi (patrol)DharaSaikoroSekizoSekizo (patrol)Sekiban
45: DharaSaikoroSekizoSekizo (patrol)Sekiban
46: SaikoroSekizo (patrol)SekibanPurple IsekiAka-ishiMizumimizu (patrol)
47: SaikoroSekibanPurple IsekiAka-ishiMizumimizu (patrol)Green IsekiMonoiwa
48: Purple IsekiAka-ishiMizumimizu (patrol)Green IsekiMonoiwa
49: Aka-ishiMizumimizu (patrol)Green IsekiMonoiwa

Boss: Gozu

Notes:

  • Rotation:
    • Rusting Claw: non-telegraphed conal AoE. He stops and raises a hand to indicate that he's readying this
    • Words of Woe: non-telegraphed line AoE. He stops, looks at the target, and stands still for a moment before firing this
    • Eye of the Fire: 360 degree gaze causing confusion - look away
    • Orbs appear and boss drops proximity marker. Orbs will do telegraphed pointblank AoEs at regular intervals. Get away from the boss, but also away from the orbs
    • The Spin: proximity AoE - big damage if you're close to the marker, and very little if you're half the room away
    • Orbs disappear as he does his next conal AoE

Job-Specific Notes:

  • No notes written

Job-Specific Kill Times

  • 2m45s with strength and frailty (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m with strength (6.0)
  • No notes written

Job-Specific Kill Times

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Job-Specific Kill Times

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Job-Specific Kill Times

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  • Steel is not required. You should take very little damage

Job-Specific Kill Times

  • 2m45s with no offensive pomanders (6.0)
  • 2m with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

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  • Steel is not required. You should take very little damage
  • Use Requiescat during The Spin or Hallowed Ground to ignore it for uptime

Job-Specific Kill Times

  • 4m with no offensive pomanders (6.0)
  • 3m with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

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Job-Specific Kill Times

  • 2m with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 3:15 with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m45s with strength (6.0)
  • 2m45s with frailty (6.0)
  • No notes written

Job-Specific Kill Times

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Job-Specific Kill Times

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Job-Specific Kill Times

  • 2m45s with strength (6.0)