PotD 111-120

Things to watch out for:

Lots of wall traps here also.

Enemies

Deep Palace Gigantoad

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Sticky Tongue: draw-in that also stuns if you are looking AWAY; be sure to face towards the toad so you can escape Labored Leap
  • Labored Leap: telegraphed pointblank AoE; used immediately after Sticky Tongue

Deep Palace Leech

Vulnerabilities:
Vulnerable to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Drowning Mist: telegraphed pointblank AoE

Deep Palace Bifericeras (Uragnite)

Vulnerabilities:
Immune to bind Immune to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Palsynyxis: telegraphed conal AoE

Deep Palace Pudding

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Amorphic Flail: tankbuster

Deep Palace Slime

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Vulnerable to stun Not weak to resolution

Abilities

  • Acid Spray: applies stacking physical vulnerability up; this is used instead of auto-attacks, but does magical damage, so does not affect its own damage
  • Rapture: Enrage; explodes, doing huge AoE damage; used 37 seconds after pull/agro

Notes

  • Can be slowed if transfigured via Pomander of Witching

Deep Palace Cobra

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Regorge: does damage and applies a strong poison
  • Devour: instant death; only used if you are a toad

Deep Palace Nanka

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Brackish Drop: telegraphed circle AoE; also used out of combat

Deep Palace Salamander

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Mucin: grants unbreakable stoneskin; can be interrupted

Deep Palace Biloko

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun Not weak to resolution

Abilities

  • The Wood Remembers: telegraphed conal AoE

Deep Palace Ochu

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Gold Dust: telegraphed large circle AoE

Deep Palace Morbol

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • (Unnamed): instant conal AoE applying sleep and slow
  • Bad Breath: telegraphed conal AoE; applies several status ailments

Notes

  • Stand close if solo or tanking, so you'll be hit by an auto-attack after sleep, and will be able to avoid Bad Breath

Deep Palace Seedling

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • auto-attack: applies stacking poison

Mimic

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Not weak to resolution

Abilities

  • Infatuation: inflicts pox; can be interrupted
  • Deathtrap: telegraphed pointblank AoE

Notes

  • Sometimes found in gold chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

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Enemies by Agro Type

Proximity: PuddingOchuMorbol
Sight: Gigantoad (patrol)LeechBifericerasCobra (patrol)Biloko (patrol)
Sound: SlimeNankaSalamanderSeedling

Enemies by Floor

111: Gigantoad (patrol)LeechBifericerasPudding
112: Gigantoad (patrol)LeechBifericerasPudding
113: Gigantoad (patrol)LeechBifericerasPuddingSlime
114: BifericerasPuddingSlimeCobra (patrol)
115: PuddingSlimeCobra (patrol)NankaSalamander
116: SlimeCobra (patrol)NankaSalamanderBiloko (patrol)Ochu
117: Cobra (patrol)NankaSalamanderBiloko (patrol)OchuMorbolSeedling
118: NankaSalamanderBiloko (patrol)OchuMorbolSeedling
119: Biloko (patrol)OchuMorbolSeedling

Special Enemies

Mimic

Boss: Kirtimukha

Notes:

  • Rotation:
    • Bloody Caress: cleave
    • Acid Mist: telegraphed pointblank AoE
    • Gold Dust: telegraphed circle AoE
    • Leafstorm: roomwide AoE
    • Boss runs to north end and stays there until after Rotten Stench phase
    • Two Deep Palace Hornets adds appear
    • Rotten Stench x3: telegraphed wide line AoE
  • Full rotation takes 56 seconds
  • Kill adds quickly, or they will use Final Sting, which does 70% max HP damage (each)
  • If you use lust during the second Rotten Stench cast, it will last long enough to kill 2 sets of adds. Steel may be needed to survive long enough on non-tanks though

Job-Specific Notes:

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  • Strength recommended
  • Superbolide can be used to block Final Sting from both adds, allowing you to ignore one set

Job-Specific Kill Times

  • 4m with strength and 1 lust used to kill 2 sets of adds (6.15)
  • Easy with no pomanders

Job-Specific Kill Times

  • 5m45s with no offensive pomanders (6.0)
  • 3m45s with strength (6.0)
  • No notes written

Job-Specific Kill Times

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Job-Specific Kill Times

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  • Strength recommended
  • Probably best to save Fight or Flight for adds (though boss rotation is slightly quicker than recast time)
  • Without strength, you won't be able to consistently kill both adds. Instead, you can kill one and eat Final Sting from the other. Just make sure your HP is full for it. The boss will do Acid Mist at the same time, allowing you to heal up safely
  • Hallowed Ground can be used to block Final Sting from both adds, allowing you to ignore one set

Job-Specific Kill Times

  • 9m with no offensive pomanders, killing only 1 bee per set (6.0)
  • 6m30s with 1 lust to AoE first adds and boss, ignoring second set of adds by using Hallowed Ground for Final Stings, and killing only 1 bee per set after that (6.0)
  • 6m15s with strength and 1 lust used to AoE first adds and boss, and killing all adds (6.0)
  • No notes written

Job-Specific Kill Times

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Job-Specific Kill Times

  • 2m30s with strength and 1 lust (6.0)
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  • Holmgang can be used to survive Final Stings, allowing you to ignore one set of adds
  • For a faster kill, you can skip killing one of the adds in each set. Just make sure you're at full HP for Final Sting, and have a heal ready before the boss comes back at you. The boss uses Acid Mist at the same time as the adds' Final Sting, so this is actually pretty safe.

Job-Specific Kill Times

  • 6m30s with 1 lust to AoE first adds and boss, ignoring second set of adds by using Holmgang for Final Stings, and killing only 1 bee per set after that (6.10)
  • 4m30s with strength, 1 lust used to AoE first adds and boss, ignoring second set of adds by using Holmgang for Final Stings, and killing only 1 bee per set after that (6.08)
  • No notes written

Job-Specific Kill Times

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