PotD 101-110

Watch out for hornets’ Final Sting. There is also a wall trap you can avoid.

Enemies

Deep Palace Sprite

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Vulnerable to stun Not weak to resolution

Notes

  • Can be slowed if transfigured via Pomander of Witching

Deep Palace Doblyn

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Notes

  • No notes

Deep Palace Ziz

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Notes

  • No notes

Deep Palace Yarzon

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Notes

  • No notes

Goblin Adventurer

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Notes

  • No notes

Deep Palace Stag

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Notes

  • No notes

Deep Palace Squirrel

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Notes

  • No notes

Deep Palace Hippogryph

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Notes

  • No notes

Deep Palace Dung Beetle

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Notes

  • No notes

Deep Palace Hornet

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Final Sting: Deals 99% max HP damage; used if not killed fast enough; possible to outrange

Deep Palace Ladybug

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Abilities

  • Spoil: inflicts poison

Deep Palace Gaelicat

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun Not weak to resolution

Notes

  • No notes

Corrupted Centurion (Fallen NPC)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Weak to resolution

Notes

  • Rare spawn
  • Uses only auto-attacks
  • Immune to transfiguration (Pomander of Witching)
  • Dying words: I must find...the Black Eft...

Mimic

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Immune to stun Not weak to resolution

Abilities

  • Infatuation: inflicts pox; can be interrupted
  • Deathtrap: telegraphed pointblank AoE

Notes

  • Sometimes found in gold chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

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Enemies by Agro Type

Proximity: HippogryphBeetle (patrol)Hornet
Sight: DoblynZiz (patrol)Goblin (patrol)StagSquirrelLadybug
Sound: SpriteYarzonGaelicat

Enemies by Floor

101: SpriteDoblynZiz (patrol)Yarzon
102: SpriteDoblynZiz (patrol)Yarzon
103: SpriteDoblynZiz (patrol)YarzonGoblin (patrol)Stag
104: DoblynZiz (patrol)YarzonGoblin (patrol)StagSquirrel
105: YarzonGoblin (patrol)StagSquirrelHippogryph
106: Goblin (patrol)StagSquirrelHippogryphBeetle (patrol)HornetLadybug
107: SquirrelHippogryphBeetle (patrol)HornetLadybugGaelicat
108: SquirrelHippogryphBeetle (patrol)HornetLadybugGaelicat
109: Beetle (patrol)HornetLadybugGaelicat

Special Enemies

Corrupted CenturionMimic

Boss: Alicanto

Notes:

  • Rotation:
    • Whipcrack: tankbuster
    • Stormwind: telegraphed conal AoE
    • Bombination: telegraphed pointblank AoE; applies slow
    • Lumisphere: telegraphed circle AoE
    • Aero Blast: roomwide AoE; applies windburn (DoT)

Job-Specific Notes:

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Job-Specific Kill Times

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Job-Specific Kill Times

  • 5m45s with no offensive pomanders (6.15)
  • Easy with no pomanders

Job-Specific Kill Times

  • 4m15s with no offensive pomanders (6.0)
  • 3m15s with strength (6.0)
  • No notes written

Job-Specific Kill Times

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Job-Specific Kill Times

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  • Easy with no pomanders

Job-Specific Kill Times

  • 6m15s with no offensive pomanders (6.0)
  • 5m15s with 1 lust (6.0)
  • 4m45s with strength (6.0)
  • No notes written

Job-Specific Kill Times

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Job-Specific Kill Times

  • 3m with strength (6.0)
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Job-Specific Kill Times

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  • Easy with no pomanders

Job-Specific Kill Times

  • 4m30s with strength (6.15)
  • 5m45s with no offensive pomanders (6.10)
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