HoH 41-50

Be aware of Sekiban and Mizumimizu enrages, and also the wall trap on these floors.

Some odd notes about the enemies…

Pomanders of affluence, flight, and alteration do not drop on floor 49.

Enemy Details

Heavenly Ganseki (Sprite)

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Immune to slow Vulnerable to stun

Notes

  • No notes

Heavenly Saikoro (Urolith)

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Tornado Magic damage 130 instant (possibly circle AoE?)

Heavenly Kuro-usagi (Spriggolem)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Rockslide Large or untelegraphed directional AoE Magic damage 600 telegraphed line AoE
Earthen Heart Magic damage 600 telegraphed circle AoE; inflicts burns (magic DoT potency 100, 15s)

Heavenly Dhara

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun
AbilityPotencyEffect
Straight Punch Physical damage 120 instant
Plain Pound Physical damage 400 telegraphed pointblank AoE

Heavenly Sekizo (Golem)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Plaincracker Magic damage 600 telegraphed pointblank AoE
Rockslide Physical damage 600 telegraphed line AoE

Heavenly Sekizo (Golem)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun
AbilityPotencyEffect
Magnetism Draw-in, knockback, heavy, or other movement-affecting status n/a draws players in; knockback immunity does not work
Plaincracker Magic damage 750 telegraphed pointblank AoE

Heavenly Saikoro (Urolith)

Vulnerabilities:
Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Ancient Aero Magic damage 120 (x3) instant (possibly line AoE?); used 3 times in a row

Heavenly Sekiban

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun
AbilityPotencyEffect
Epigraph Large or untelegraphed directional AoE Magic damage 600 telegraphed long line AoE; can be interrupted
Trembling Epigraph High damage enrage or self-destruct Magic damage 1000 huge AoE enrage; can be interrupted; used 25 seconds after pull

Heavenly Iseki (Marolith)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Carpomission Physical damage 130 instant
Neck Splinter Physical damage 600 telegraphed pointblank AoE

Heavenly Aka-ishi (Effigy)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Wild Horn Physical damage 600 telegraphed conal AoE; inflicts knockback

Heavenly Mizumimizu (Worm)

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Sand Pillar Magic damage 30 instant
Bottomless Desert Draw-in, knockback, heavy, or other movement-affecting status Magic damage 20 quick huge pointblank AoE; draws players in and inflicts stun (5s). Used 30 seconds after pull and then at 60-second intervals. Knockback immunity does not work, but fully shielding the damage will also block the draw-in
Temblor High damage enrage or self-destruct Magic damage 1000 instant pointblank AoE (enrage); used immediately after Bottomless Desert

Heavenly Iseki (Marolith)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Carpomission Physical damage 130 instant
Isle Drop Physical damage 600 telegraphed circle AoE; inflicts stun (5s); also used out of battle

Heavenly Monoiwa (Phoebad)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Boulder Toss Physical damage 160 (x3) ranged attack; used 3 times in a row on the same player

Quivering Coffer (Mimic)

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Immune to slow Vulnerable to stun
AbilityPotencyEffect
Malice n/a inflicts pox (magic DoT potency 5, 10m); can be interrupted
Deathtrap Physical damage 300 telegraphed pointblank AoE

Notes

  • Sometimes found in silver chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

Job-Specific Notes:

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Difficulty: Unrated

Enemies

1 2 3 4 5 6 7 8 9 ! Name Warnings AST BLM BRD DNC DRG DRK GNB MCH MNK NIN PLD RDM RPR SAM SCH SGE SMN WAR WHM HP AA Vulnerabilities
Proximity agro Heavenly Ganseki (Sprite) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 10K 1085 Immune to bind Vulnerable to heavy Immune to sleep Immune to slow Vulnerable to stun
Sight agro Heavenly Saikoro (Urolith) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 10K 973 Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
Patrol Patrol Patrol Patrol Sight agro Heavenly Kuro-usagi (Spriggolem) Large or untelegraphed directional AoE ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 10K 1085 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
Sight agro Heavenly Dhara ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 10K 973 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun
Sight agro Heavenly Sekizo (Golem) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 10K 1094 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
Patrol Patrol Patrol Sight agro Heavenly Sekizo (Golem) Draw-in, knockback, heavy, or other movement-affecting status ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 10K 1123 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun
Sight agro Heavenly Saikoro (Urolith) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 10K 1002 Immune to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
Sight agro Heavenly Sekiban Large or untelegraphed directional AoE High damage enrage or self-destruct ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 10K 1048 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Immune to stun
Sight agro Heavenly Iseki (Marolith) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 10K 1006 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
Sight agro Heavenly Aka-ishi (Effigy) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 10K 1137 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
Patrol Patrol Patrol Patrol Sound agro Heavenly Mizumimizu (Worm) High damage enrage or self-destruct Draw-in, knockback, heavy, or other movement-affecting status ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 10K 1137 Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
Sight agro Heavenly Iseki (Marolith) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 10K 1137 Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
Sight agro Heavenly Monoiwa (Phoebad) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 10K 1137 Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
Proximity agro Quivering Coffer (Mimic) ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 14K 1512 Immune to bind Immune to heavy Immune to sleep Immune to slow Vulnerable to stun

Boss: Gozu

AbilityPotencyEffect
Rusting Claw Physical damage 750 untelegraphed conal AoE; inflicts vulnerability up (20% per stack, 1m)
Words of Woe Magic damage 700 untelegraphed line AoE; inflicts vulnerability up (20% per stack, 1m)
Eye of the Fire n/a 360 degree gaze inflicting confused (20s) - look away
The Spin Physical damage 150-2000 proximity AoE - get away (minimum potency at 20y, or about halfway across the room)
Void Spark (orb adds) Magic damage 150 telegraphed pointblank AoE; inflicts heavy (30s). Diminishing returns do NOT apply to this heavy (it is always 30s)

Notes:

  • Rotation:
    • Rusting Claw - he stops and raises a hand to indicate that he's readying this
    • Words of Woe - he stops, looks at the target, and stands still for a moment before firing this
    • Eye of the Fire
    • Orbs appear and boss drops proximity marker. Orbs will do telegraphed pointblank AoEs at regular intervals. Get away from the boss, but also away from the orbs
    • The Spin - big damage if you're close to the marker, and very little if you're half the room away
    • Orbs disappear as he does his next Rusting Claw

Job-Specific Notes:

  • No notes written

Job-Specific Kill Times

  • 2m45s with strength and 1 frailty (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • 2m45s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • No times recorded
  • No notes written

Job-Specific Kill Times

  • 2m45s with strength (6.0)
  • Steel is not required

Job-Specific Kill Times

  • 3m30s with no offensive pomanders (6.28)
  • 2m45s with strength (6.28)
  • Steel is not required. You should take very little damage

Job-Specific Kill Times

  • 2m30s with no offensive pomanders (6.38)
  • 2m with strength (6.4)
  • No notes written

Job-Specific Kill Times

  • 2m45s with no offensive pomanders (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m15s with strength (6.0)
  • Steel is not required. You should take very little damage
  • Use Requiescat during The Spin or Hallowed Ground to ignore it for uptime

Job-Specific Kill Times

  • 4m with no offensive pomanders (6.0)
  • 3m with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 1m30s with strength and frailty (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 3:15 with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m45s with strength (6.0)
  • 2m45s with frailty (6.0)
  • No notes written

Job-Specific Kill Times

  • 1m45s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m45s with strength (6.0)
  • No notes written

Job-Specific Kill Times

  • 2m45s with strength (6.0)

Warning Icons

Icon Description
Large or untelegraphed pointblank AoE Large or untelegraphed pointblank AoE
Large or untelegraphed donut AoE Large or untelegraphed donut AoE
Large or untelegraphed directional AoE Large or untelegraphed directional AoE
High damage enrage or self-destruct High damage enrage or self-destruct
Gaze ability Gaze ability
Out of combat ability Out of combat ability
Gaze ability used out of combat Gaze ability used out of combat
Draw-in, knockback, heavy, or other movement-affecting status Draw-in, knockback, heavy, or other movement-affecting status
Unclassified dangerous ability Unclassified dangerous ability