PT 31-40

Enemy attacks start getting a bit trickier here. Watch out in particular for:

Incense is also fairly rare in floors 31-50, so don’t overspend what you bring in.

Pomanders of affluence, flight, and alteration do not drop on floor 39.

Aetherpool upgrades from silver chests on this set award an additional +1 over their usual values (+2/+3/+4 instead of +1/+2/+3).

Bronze chests on this set can drop up to 4 items. Potsherds do not drop from bronze chests on floors 31-33.

Completing this set awards a +2/+2 aetherpool upgrade.

Enemy Details

Picture Needed

Forgiven Mockery (Jester)

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Sanctified Blizzard II Out of combat ability Magic damage 900 telegraphed circle AoE. Also used out of combat; chases target until in line-of-sight

Bird of the Traverse

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Sideslip Draw-in, knockback, heavy, or other movement-affecting status Physical damage 900 telegraphed circle AoE; inflicts knockback
Wingbeat Draw-in, knockback, heavy, or other movement-affecting status Physical damage 900 telegraphed conal AoE; inflicts knockback

Traverse Pegasus

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Gallop Draw-in, knockback, heavy, or other movement-affecting status Physical damage 150 telegraphed wide line AoE charge attack; inflicts knockback
Nicker Large or untelegraphed pointblank AoE Magic damage 900 pointblank AoE with late telegraph - get away! Used after Gallop if any player is within range, such as if the knockback was blocked

Forgiven Extortion (Bolthound)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Ravenous Bite Physical damage 150 instant

Traverse Jaculus (Griffin)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Alpine Draft Draw-in, knockback, heavy, or other movement-affecting status Magic damage 900 telegraphed line AoE; inflicts knockback
Golden Talons Physical damage 900 telegraphed conal AoE

Forgiven Perversion (Guardian of Paradise)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Mana Boost n/a grants damage up (100%, 20s) to self
Unto Dust High damage enrage or self-destruct Magic damage 4500 huge untelegraphed pointblank AoE enrage; used repeatedly when below 30% HP (12s interval)

Notes

  • Enrages at 30% HP and starts casting Unto Dust over and over. If you leave several of these in a room at low health, you may not be able to get back into the room later!

Forgiven Hypocrisy (Kuribu)

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Wooden Horse Large or untelegraphed directional AoE Physical damage 900 telegraphed huge conal AoE - get to the side or behind, or LoS
Gibbet Cage Physical damage 900 telegraphed pointblank AoE

Traverse Lionstone

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Catching Claw Physical damage 900 telegraphed wide but short conal AoE
Lionsblaze Magic damage 900 telegraphed narrow but long conal AoE

Traverse Inquisitor (Shabti)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Spellsword Physical damage 900 telegraphed conal AoE
Death's Door Large or untelegraphed directional AoE Physical damage 900 telegraphed line AoE with quick cast; used repeatedly when below 30% HP (5.5s interval)

Traverse Soldierstone

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Hand of Judgment Draw-in, knockback, heavy, or other movement-affecting status Physical damage 150 tankbuster; inflicts knockback. Only hits if the target is at close range when the cast finishes
Moatmaker Large or untelegraphed pointblank AoE Physical damage 900 telegraphed circle AoE, followed by an untelegraphed, larger circle AoE on the same location - get far away from the telegraph!
Line of Fire Magic damage 900 telegraphed line AoE

Forgiven Plague (Netzach)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Immune to sleep Vulnerable to slow Immune to stun
AbilityPotencyEffect
Poison Pollen Pair Large or untelegraphed directional AoE Magic damage 900 telegraphed wide conal AoE in front, followed by an untelegraphed wide conal AoE behind; both inflict stacking poison (magic DoT potency 60, 15s, max 8 stacks)
Rake Physical damage 150 instant

Forgiven Petulance (Calofisteri)

Vulnerabilities:
Immune to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Left Tentacle Large or untelegraphed directional AoE Physical damage 900 untelegraphed huge sideways AoE to the enemy's left side - get to the right or LoS
Right Tentacle Large or untelegraphed directional AoE Physical damage 900 untelegraphed huge sideways AoE to the enemy's right side - get to the left or LoS

Notes

  • Uses Left and Right Tentacle in pairs (random order), so either be ready to swap sides or stay out of line-of-sight until both are done
  • Can only be slowed with Arm's Length if transfigured via Pomander of Witching since it doesn't normally do melee auto-attacks

Forgiven Prejudice (Curator)

Vulnerabilities:
Vulnerable to bind Vulnerable to heavy Vulnerable to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Sanctification Magic damage 900 telegraphed conal AoE on random player
Petrifying Light Gaze ability Magic damage 900 huge pointblank AoE gaze - look away! Inflicts petrify (15s, uncurable)

Mimic

Vulnerabilities:
Immune to bind Immune to heavy Immune to sleep Vulnerable to slow Vulnerable to stun
AbilityPotencyEffect
Malice n/a inflicts pox (magic DoT potency 5, 10m); can be interrupted
Deathtrap Physical damage 4000 telegraphed pointblank AoE

Notes

  • Sometimes found in silver chests
  • Pomander of Alteration transforms all enemies in a random room on the next floor into either mimics or mandragoras

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Enemies

Boss: Forgiven Naivety

AbilityPotencyEffect
Blown Blessing n/a boss and adds spout yellow or blue particles, telegraphing the order of Shining Shot (yellow) or Saltwater Shot (blue) hits
Shining Shot Magic damage 300 large pointblank AoE with late telegraph; inflicts vulnerability up (20% per stack, 1m)
Saltwater Shot Magic damage 35 knockback
Near Tide Magic damage 300 pointblank AoE with late telegraph; inflicts vulnerability up (20% per stack, 1m)
Far Tide Magic damage 300 donut AoE with late telegraph; inflicts vulnerability up (20% per stack, 1m)
Chaser (?) Magic damage 300 telegraphed circle AoEs that spawn randomly across the arena after Near or Far Tide (no cast bar); inflicts vulnerability up (20% per stack, 1m)
Self-destruct (adds) Magic damage 2000 long cast enrage; inflicts vulnerability up (20% per stack, 1m)

Notes:

  • Rotation (44s per cycle):
    • Summons adds (untargetable)
    • Blown Blessing
      • The boss will spout either yellow or blue particles, followed by the two adds spouting the same color in random order. After spouting and moving away, the enemies leave markers behind showing where the attacks will hit
      • The second cycle is always the opposite color of the first. All other cycles are random
    • Shining Shot OR Saltwater Shot, based on Blown Blessing color
      • For Shining Shot (yellow), position near the third add and move toward the boss marker after its AoE lands
      • For Saltwater Shot (blue), position near the boss marker and get knocked toward each add marker in sequence
      • Adds become targetable after the boss's attack resolves
    • Far Tide OR Near Tide
    • Chaser
      • Not used in the first cycle
  • These adds are much more lenient than on floor 10, with lower auto-attack damage and more time before their enrage. Most jobs should have no trouble with them
    • Relying on barkbalm incense can be risky - if you move away for Near Tide, Feo's AoE lightning might miss the adds. It's probably better to stay in the middle and take the hit from Near Tide in this case; the damage isn't dangerous with the barkbalm HP buff, and Feo will heal you up afterwards
  • A single Arm's Length or Surecast will cover all three blue knockbacks if you use it immediately before the first one
  • The outer damage ring deals ~45k unique damage (unaffected by Steel) every 3 seconds while standing in it, changing to a 15-second DoT for ~18k/tick after leaving
  • Feo Ul will defeat the boss in about 3m50s using barkbalm incense with no player assistance

Job-Specific Notes:

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  • No pomanders required

Job-Specific Kill Times

  • 3m with strength (7.38)
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Job-Specific Kill Times

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  • No pomanders required
  • Assize + Afflatus Misery or Glare IV burst will take out the adds

Job-Specific Kill Times

  • 5m with no pomanders (7.35)
  • 3m30s with strength and haste (7.35)
  • 2m with strength, haste, and barkbalm incense (7.35)

Warning Icons

Icon Description
Large or untelegraphed pointblank AoE Large or untelegraphed pointblank AoE
Large or untelegraphed donut AoE Large or untelegraphed donut AoE
Large or untelegraphed directional AoE Large or untelegraphed directional AoE
High damage enrage or self-destruct High damage enrage or self-destruct
Gaze ability Gaze ability
Out of combat ability Out of combat ability
Gaze ability used out of combat Gaze ability used out of combat
Draw-in, knockback, heavy, or other movement-affecting status Draw-in, knockback, heavy, or other movement-affecting status
Unclassified dangerous ability Unclassified dangerous ability